Character Facial Sculpting for Games [Vertex School, Ivailo Ivanov, Group-Buy]
Release date:2020, April
Author:Ivailo Ivanov
Skill level:Beginner
Language:English
Exercise files:Yes
The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.
By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.
You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.
By the end of the course you’ll:
- Have developed a fluency in the various stages of the PBR workflow
- Have developed an understanding of the facial anatomical structure
- Understand the theory of likeness
- Have mastered the pipeline for real time character portraits