The second stage of our game character’s production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting…
Category: Sculpting
Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the highest quality details on top…
Sculpting is fantastic for creating organic shapes, but it can also be used to create interestingly curved, hard surface forms thanks to dynamic topology. In this course…
In this course Nalini kanta Jena will show you how to sculpt high realistic Dinasaur Model for Game and Films. You will learn Dinosaur Anatomy Zbrush Sculpting…
In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation.…
Something for the weekend, enjoy. Massive thanks to the donar. Developing stylized characters for animation is not as easy as you might think, and infusing those characters…
Description: In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a…
I made this tutorial to share my process to create stylized textures. Strong from my experience in the video games industry for more than 10 years and…
Step-by-step tutorial for beginners/1st time Zbrush users! In this 4.5 hour course, I will show you how to use the brushes in ZBrush to create believable muscle…
The Sharkyan: Inventing Creative Characters In this video, we will be diving into the world of creating highly detailed characters. To start we will create a block…
Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one…
Learn a professional modeler’s workflow of translating an original 2-dimensional creature concept into a 3-dimensional model. By following along and creating this model, you will learn how…