Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19’s Motion Tracker. Generating 3D geometry from video footage allows you to…
Category: Topics
In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and…
In this series, take an in-depth look on how to use Octane Renderer with Cinema 4D.
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
In this course, Miguel will demonstrate his creative process and provide a practical yet intelligent approach to creating a design under a given set of conditions, such…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…