Micro-interactions can be the heart and soul of a product. Because there is so much variety to micro-interactions, I created a course for you that would cover…
Category: Topics
This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs,…
Ryan will teach you how to sculpt the idealized face by applying the Digital Sculpting Method, a unique approach to sculpting in ZBrush. He will highlight how…
10 week live, online skill-focused training for artists Whether you are in school or self taught, learning all the skills you need to prepare yourself to succeed…
The long awaited BPR filter settings files are finally here! 😀 I have been asked a bunch for these but I felt like it wouldn’t be nearly…
This course will take you through the process of learning how to sketch creatures both real and imaginary. Instead of learning how to simply replicate a drawing…
Character Armature. The Armature is the aluminum skeleton underneath a clay sculpture. It not only supports the sculpture, but also contains valuable proportional measurements. More than just…
Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then…
Do you want to get ideas out of your head and onto the page? Do you want to be able to explore shapes or concepts quickly and…
Unity is a powerful interactive development tool for mobile and desktop games, as well as real-time simulations and visualizations. In this course, Emmanuel Henri reviews techniques used…
recordings of Chris Copeland’s Drawing for storyboards in animation lectures. These 6 recorded lectures go over the fundamentals of drawing and sketching for storyboarding. -6 recorded lectures…
Drawing skills, anatomy, character design, perspective, and overall storytelling- this 6 week course is designed to laser focus on what studios are looking for and how to…











