About This Class Hello Everyone and welcome to this new class. In this class, we will go over the entire process of creating this Japanese Shrine environment…
Category: Topics
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced…
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the…
Smithe is a Mexican urban artist, illustrator, and designer who has spent more than a decade working on his style and perfecting the narrative of his images,…
Give life to unique characters by learning techniques to model and paint with clay It is in the details where it is possible that an object goes…
What Will I Learn? Sculpting technique. Konw such stylized sculpting techniques about portrait and apparel modeling. Translate large-scale analysis into detailed sculptures. Turn real structure into the…
Learn the art of storyboarding with this drawing-intensive workshop by Rembert Montald, a storyboard artist at Riot Games. In this 3.5-hour workshop, Rembert shares his process for…
Learn to create fantastic scenes through manipulation of digital images with Photoshop One of the great advantages of photomontage is that it allows you to create incredible…
Create realistic scenes with toys and the lightpainting technique Félix Hernández -photographer, model designer and digital artist specialized in Toy Photography- will teach you the techniques and…
Create a narrative universe for your characters based on your own experiences Gastón Caba is an illustrator, character designer and passionate about everything abnormal and nonsense of…
All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on…
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on…











