In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FXβs Houdini 17. Houdini has several ways to…
Category: Modeling
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIESβ’ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
Dominic will share his process for creating a creature bust using Zbrush, Keyshot, and Photoshop. The course will begin by going over the design process and demonstrate…
Furio Tedeschi is a concept artist with over 15 years of professional experience in the entertainment industry. He specializes in concept art, art direction, 3D sculptures and…
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used…
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking…
Furio Tedeshchi wants to pass on this extensive knowledge of Hard Surface Design and creation skills to you through this in-depth course on robot creation in Zbrush.…