In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to…
Category: Houdini
What Will I Learn? Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone Requirements Side FX…
What Will I Learn? Create a game ready asset using Houdini’s procedural workflow Requirements Side FX Houdini 16 Description Create a game ready asset from start to…
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of…
What Will I Learn? Create a useful ivy generator than can be expanded upon How to use Houdini to complete a task faster in a production environment…
In this series we will start from the bottom and work our way up in the most common areas of houdini such as explosions, lightning and destruction.…
In this tutorial we will talk deeply about fire and flames inside of Houdini. We’re going to start by creating the shape and source to our pyro…
The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then…
In this course I talk about the Dynamics and started with RBD object and with the fracturing system like Voronoi and much more. I show you how…
This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we…
Each striking architectural visualization you see was likely created using an assortment of different tools. In this course, compositing and 3D animation expert Scott Pagano shows how…
This training covers how to setup furry creatures and make hairstyles in Houdini. The training contains 4 projects. We’ll start with a simple furry creature and build…