What Will I Learn? Rig props and characters for animation and videogames. Requirements Basic 3D knowledge is a requirement and be willing to work hard. Access to…
Category: Autodesk
SketchUp dynamic components are reusable design elements with special attributes: parametric functions, interactivity, animation, and more. Creating your own dynamic components allows you to build a library…
X-Particles 4 is a stellar addition to Cinema 4D, allowing artists to quickly and easily create finely rendered fluid simulations, dynamics, and collisions. This course gets you…
In this tutorial series, I will guide you through the discipline of “Matchmoving” (Camera Tracking and Object tracking), from start to finish. In this tutorial series, I…
Series introduction and overview. Learn the ins and outs of Cinema 4D’s cloth simulation system while creating a series of mini-projects. Learn Cinema 4D’s cloth simulation system…
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…