In this tutorial series, I will guide you through the discipline of “Matchmoving” (Camera Tracking and Object tracking), from start to finish. In this tutorial series, I…
Category: Autodesk
Series introduction and overview. Learn the ins and outs of Cinema 4D’s cloth simulation system while creating a series of mini-projects. Learn Cinema 4D’s cloth simulation system…
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
Furio Tedeschi is a concept artist with over 15 years of professional experience in the entertainment industry. He specializes in concept art, art direction, 3D sculptures and…
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking…