This is a high quality course on cinematic character designing and making, which includes model concept design, texture mapping, material selections, hair making, rendering and etc. DURATION:…
Category: Maya
This class, ‘Roughing Polygon Workflows’ takes us through two modeling workflows… ‘Box Modeling’ and ‘Primitive Modeling’. We’ll make a case for avoiding ‘Box Modeling’ which usually produces…
Objects And Components are foundational for all disciplines within Maya. In this class, you’ll see how to interact with objects and learn Maya’s primary terminology. The page…
This class ‘Modeling Zanzi’ covers the complete modeling of Zanzi to a final animation ready mesh. Compressing the 3:40hr total time down to a 40 min time-lapse…
This page shows you through the bulk of Maya’s polygon toolset. Use these foundations to create complex models. You’ll discover how to use each of polygon tool…
Welcome to the Quad Draw page, this page explains all the features of Maya’s Quad Draw tool. Quad Draw is quickly becoming the must-know tool for modern…
We’ll do three exercises. First up is the famous “Cylinder And Plane Exercise” given to Andrew’s students as a way of learning the C3dC hotkeys. You’ll see…
This page shows how Croc was blocked in Maya. This is the preparation stage before sculpting in ZBrush. Learn how to match to difficult reference, techniques for…
IN THIS CLASS YOU’LL ACCESS… This class ‘Bug-Free Models For Rigging And Exporting’ is a lifesaver when it comes to the confounding mesh issues that seem to…
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…
In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create…
Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold’s physically…