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Blender zero to hero

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Release date:2019, April

Duration:16 h 38 m

Author:Widhi Muttaqien, S.Kom, MMSI

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Master the fundamentals of 3D software specifically using Blender.
Create any type of 3D models you can imagine from simple to complex ones using different kind of methods.
Able to create material, texture and understand in-depth UV mapping techniques
This course will get lifetime updates so more and more lessons are coming each week …

Requirements
Designed for complete beginners so no prior experince needed.
You must have Blender installed. You can download it for free.
Basic knowledge or graphic editing software such as Photoshop will be helpful, although not necessary.
Wacom tablet or similar devices is recommended for texture painting and sculpting lessons.

Description
== IMPORTANT ANNOUNCEMENT ==
The future Blender version 2.8 brings a lot of exciting new cool features but also big changes on the UI and how things work. Currently this course is being updated to version 2.8. You can find 2.8 lesson videos at the bottom part of the curriculum. After all of the 2.8 lessons finished and Blender foundation officially release version 2.8, the old version of the lesson videos will be removed. All updates are free for existing students.

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3D skills are very important! Why? As 3D technologies developed rapidly, the market demands on 3D contents are increasing exponentially. There are so many industries require 3D expertise. Architecture, interior design, product design, animated movies, visual effects, advertising, virtual set, game industry, virtual reality, augmented reality, 3D printing industry and so much more, they are all rely heavily on 3D technologies and 3D skilled workers.

If you want to learn 3D using Blender from zero, meaning no prior experience needed at all. Then you’ve come to the right place. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons seamlessly. This will ensure the fastest path for you to master Blender.

LIFETIME UPDATES
I’ll be adding and updating this course -in sha Allah- . Planned for future updates are these chapters:
Cycles rendering
EEVEE rendering
Texture painting
Subdivision modeling
Line based modeling
Sculpting
Animation
and many more …

(All updates are free for existing students)
So join now! Take your first step into the world of 3D with Blender and become a master of it in the shortest time!
Happy learning and see you on the other side.

Who is the target audience?
Beginners who want to learn 3D from scratch using Blender.
People who want to make video games using game engines such as: Unity, Unreal, Godot etc.
Architects and interior designers who want to create stunning 3D visualization.
Graphic designers who want to add 3D elements in their design.
Anyone who needs strong 3D skills for different kind of purposes such as: 3D printing, virtual reality, augmented reality, product presentation etc.

Watch online or Download for Free

001. Introduction
002. Conventions & Disclaimer
003. Blender UI
004. Customizing the UI
005. Mouse viewport navigation
006. Keyboard viewport navigation
007. Basic Object operations
008. 3d view settings
009. Transformations
010. Advanced transformations
011. coordinate reference
012. interaction mode
013. the origin
014. unit and measurement
015. object duplication
016. pivot point
017. display mode
018. Snapping
019. modifier
020. creating symmetrical object
021. Project simple table
022. Advanced selection
023. Selection mode custom shortcut
024. Mesh selection methods
025. modifying mesh selection
026. Adding edges
027. Inset extrude and bevel
028. Project Kindergarten Chair
029. deleting and Patching
030. merging vertices
031. Project Wardrobe
032. Good vs bad geometry
033. normal direction
034. face smoothing
035. Project Coffee table
036. Splitting and separating objects
037. matcap and AO
038. Undo system
039. Security outpost
040. security outpost 2
041. fish submarine 1
042. fish submarine 2
043. proportional editing
044. vertex group
045. simple deformation – twist
046. simple deformation – bend
047. lattice modifier
048. mesh deform modifier
049. curve modifier
050. project coconut tree basics
051. coconut tree trunk
053. rendering engines
054. basic material and color
055. managing materials
056. color models
057. Hexadecimal color code
058. introduction to texture
059. Procedural texture
061. Image texture
062. Blending modes
063. UV image editor
064. PBR workflow
065. Alpha texture
066. RGBA Image
067. Bump texture variations
068. Adding height map
069. Specular texture
070. UV mapping Basics
071. Project Barrel UV mapping
072. Unwrapping basics
073. Unwrapping process
074. Straightening UV
075. UV Snapping
076. Pinning
077. Smart UV project
078. UV Selection
079. Stitching and welding
080. Project – Polygonal tree – preparation
081. Project – Polygonal tree – modeling
082. Project Atlas
083. Project – Polygonal tree – texturing
084. Fish Submarine – UV seams
085. Fish submarine UV unwrapping
086. Fish submarine – texturing
087. Symmetrical UV part 1
088. Symmetrical UV part 2
089. UV maps data and live unwrap
090. Texture tiling
091. Seamless texture using Krita and Gimp
092. Magic UVW mapping
094. Cycles Introduction
095. CPU vs GPU
096. Devices and samples
097. Light paths
098. Transparency and caustics
099. Filmic tone mapping
100. Environmental light
101. Lamp objects
102. mesh lights
103. principled shader
104. Transmission
105. Subsurface scattering
106. Sheen and anisotopy
107. Clearcoat and specular
108. Material creation workflow
109. material examples
110. Material library
111. working with camera
112. rendering basics
113. more rendering options
114. Fish submarine setup
115. fish submarine materials
116. Project – Fish Submarine – post processing
Resources.7z


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