Chapter 1: 3D Topology Basics
Get comfortable with the basic mesh editing tools in Blender
Starting with Primitives 4 min
Finding Modeling Tools 4 min
Modeling a Coffee Cup 14 min
Subsurf and Keeping Things Simple 2 min
Orientations and Pivot Points 10 min
Proportional Editing 4 min
Units and Snapping 10 min
Model with Primitives 2 min -8xp
Chapter 2: Manipulating Topology in Blender
Selection Tools 15 min
Modeling a Soccer Ball 9 min
Edge Loops, Poles, and Edge Rings 15 min
Topology Tools 14 min
All Quad Meshes 5 min
All Quad Junctions 15 min
Modeling a Logo Pt.1 15 min
Modeling a Logo Pt.2 16 min
Modeling a Logo Pt.3 14 min
Perimeter, Detail, and Fill Loops 8 min
Working with Background Images 8 min
Chapter 3: Box Modeling a 3D House
House PL 1 – Block Out 11 min
House PL 2 – Refining the Shapes 15 min
House PL 3-Windows 1 13 min
House PL 4-Windows 2 9 min
House PL 5 – Final Detailing 11 min
Model a House lmin-8xp
Chapter 4: Edge Modeling a Cartoon Head
Cartoon Head PL 1 – Main Loops 20 min
Cartoon Head PL 2 – Connecting the Features 13 min
Cartoon Head PL 3 – Neck and Forehead 22 min
Cartoon Head PL 4 – Shoulders and Head 19 min
Cartoon Head PL 5 – Eyes, Lips, and Nose 25 min
Cartoon Head PL 6 – Ears 20 min
Chapter 5: Modeling a Rugged Revolver
Revolver Pt 1 – Block Out 22 min
Revolver Pt 2 – The Front 1 21 min
Revolver Pt 3 – The Front 2 15 min
Revolver Pt 4 – The Body 15 min
Revolver Pt 5 – The Cylinder 16 min
Revolver Pt 6 – The Handle 24 min
Revolver Pt 7 – The Back and Hammer 22 min
Chapter 6: Final Blender Challenge
Test what you’ve learned by modeling a husky in 3D
Model a Husky Puppy 4min-14xp
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https://cgcookie.com/course/modeling-realistic-characters-with-blender
Yes, we have it. Will upload in a couple of days.
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https://www.wingfox.com/c/8284_31162_8742
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https://www.udemy.com/course/blenderilesifirdanmodelleme/