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Applied 3d Math

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Release date:2012, May 4

Author:Chad Vernon

Skill level:Beginner

Language:English

Exercise files:Yes

This class explains the practical applications of 3d math commonly used by technical directors working with computer graphics. With the keywords being “practical applications”, this course does not go in-depth into mathematical theory, there are no mathematical proofs, and the amount of formulas filled with Greek letters will be kept to a minimum. This class is less about the “how” and more about the “what”. For example, students will not learn how to invert a matrix, but they will learn what they can use an inverted matrix for. The “how” and “why” of the math in this class can be found in abundance in any entry level linear algebra book and on many websites. It’s the “what”, as in “What do I care?” and “What can I use this for?”, that this class will focus on.

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1 – Introduction and Coordinate Systems
01 – Introduction
02 – Coordinate Systems

2 – Vectors and Matrices
01 – Vectors
02 – Matrices

3 – Rotations and Barycentric Coordinates
01 – Rotations
02 – Barycentric Coordinates
03 – Conclusion


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3 Comments

  1. Do you have these, please

    https://www.cgcircuit.com/workshop/face-rigging
    https://www.cgcircuit.com/workshop/rigging-techniques-cartoon-to-realistic

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