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Animating Cartoon Characters in Maya

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Release date:2015, December 9

Duration:02 h 17 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Now that you’ve rigged your characters, it’s time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Topics include:
Working out the walk timing
Blocking out footsteps
Animating the character’s walk
Animating a jump, including the landing and follow-through
Blocking out and timing poses
Creating facial expressions
Animating a quick exit
Adding lights
Rendering in Maya

Table of Contents

Introduction
Welcome 31s
Using the exercise files 37s
Rig overview 4m 32s
Scene overview 1m 35s
1. Animating a Cartoon Walk
Working out the basic timing 2 m 44s
Blocking out footsteps 8m 24s
Animating the feet and hips 6m 41s
Adding squash and stretch on the body 7m 5s
Animating the arms 6m 40s
Fine-tuning the animation 5m 32s
2. Straight Ahead: Creating a Jump
Anticipating the jump 8m 1s
The top pose of the jump 5m 45s
Making a landing 5m 29s
Follow-through and settle 7m 30s
Adding secondary motion 5m 22s
3. Pose to Pose: Animating Changes in Mood
Using character sets 4m 57s
Blocking out basic poses 8m 17s
Timing the basic poses 5m 3s
Creating facial expressions 5m 43s
Blinks to add more life 5m 34s
Adding overlap and follow-through 4m 9s
4. Animating a Zip Out
Creating the anticipation pose 6m 4s
Moving within a held pose 2m 23s
Animating a quick exit 6m 29s
5. Finalizing and Rendering
Adding lights and background 5m 43s
Setting up render options 3m 46s
Finalizing render 2m 2s
Conclusion
Next steps 23s

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