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Alive! Animation Course In Blender by p2design (Blender 4.x Update)

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Release date:2021, August

Author:p2design

Skill level:Beginner

Language:English

Exercise files:Yes

Alive! is the most extensive Blender animation course released to date. It will take you from the very fundamentals of motion in Blender to high-end, advanced level character action animation.

Course Requirements: This course caters to animation beginners and advanced animators alike. While prior knowledge of Blender animation is not necessary, familiarity with the software’s UI, basic tools, and navigation is recommended.

What’s Included in the Course:

  • More than 180 videos
  • Over 32 hours of lessons and exercises
  • All Blender files per lesson
  • A ball rig
  • A low-poly squirrel rig
  • A battle mech robot rig
  • A superhero “Trident” character rig
  • Updated Blender 4.x course files

What You Will Learn: Accessing educational animation content can be costly and confusing for many. That’s why I’ve designed this course to provide you with all the fundamentals of animation and teach you the tricks and techniques required to create anything from a cute character short to dynamic action animations. We will cover all of this using Blender, the free and open-source software, but you will be able to apply these techniques to any other software or animation medium. This course caters to everyone, from complete animation beginners to more experienced animators.

Watch online or Download for Free
Chapter-01

01-01 Course introduction
01-02 Course content and how to use it
01-03 Advised ressources

Chapter-02

02-01-Object transformation
02-02-Object transform channel
02-03-First Keyframe
02-04-More about the timeline
02-05-Understanding interpolations
02-06-Blocking the bouncing ball
02-07-Animation-curves
02-08-The graph editor
02-09-Polishing the bouncing ball
02-10-Moving forward
02-11-Curve modifiers
02-12-Dope sheet

Chapter-03

03-01-Chaper introduction
03-02-Local and World space
03-03-Animating with an armature
03-04-Advanced bouncing ball
03-05-Polishing the bouncing ball
03-06-01-More bouncing ball
03-06-02 More bouncing ball (timelapse)
03-07 Overlapping, Follow through and overshoot
03-08 Squirrel rig presentation
03-09-Squirrel-Blocking The run Cycle
03-10-breakdowns
03-11-Arcs
03-12-01-Polishing the run Cycle
03-12-02-Polishing the run Cycle – chest and hips
03-12-03-Polishing the run Cycle – Legs
03-12-04-Polishing the run Cycle – tail
03-12-05-Polishing the run Cycle – ears and eyes
03-13-Squirrel idle – Blocking
03-14-Anticipation
03-15-01-Squirrel detail Blocking
03-15-02-Squirrel detail Blocking(timelapse)
03-16-01-Polishing idle
03-16-02-Polishing idle part2
03-16-03-Polishing idle part2 (timelapse)
03-16-04-Polishing idle part 3
03-16-05-Polishing idle part 3(timelapse)
03-16-06-Polishing idle part 4
03-16-07-Polishing idle part 4(timelapse)
03-16-08-Polishing idle part 5
03-16-09-Polishing idle part 5 (timelapse)
03-17 Squirrel climbing analysis
03-18-Squirrel climb blocking
03-19-Climb inbetween
03-20-Climb Timing
03-21-01 Climb cycle – body polish
03-21-02 Climb cycle – body polish (timelapse)
03-21-03 Climb cycle – Feet polish
03-21-04 Climb cycle – Feet polish (timelapse)
03-21-05 Climb cycle – re-timing
03-21-06 Climb cycle – re-timing (timelapse)
03-21-07 Climb cycle – Tail and details
03-21-08 Climb cycle – Tail and details (timelapse)
03-22 The NLA editor
03-23 Preproduction and staging
03-24-The camera
03-25-Appending and linking
03-26 First scene
03-27-Editing the sequences
03-28-Animated curve path

Chapter-04

04-01-Introduction
04-02-Robot rig presentation
04-03-base motion
04-04-01 Leg motion
04-04-02 Foot Roll
04-04-03 Toes
04-04-04 Toes (timelapse)
04-05 Side and hips motion
04-05-01 Side and hips motion(timelapse)
04-06-Constraints
04-07-Space switching fundamentals
04-08-01-Mech space switching – Body
04-08-02-Mech space switching – secoundary
04-09 Rocket Shot
04-10 ARtillery shot
04-10-01 ARtillery shot-(Timelapse)
04-11-Wiggle-bones

Chapter-05

05-01-Introduction
05-02-Rig presentation
05-03-Rotations
05-04-Reference analysis
05-05-Run-Cycle-Blocking
05-06-Run-Cycle-Blocking-02
05-07-Polishing the feet
05-08-Polishing the Torso
05-09-Polishing the torso 02
05-10-Polishing the arms
05-11-Polishing forearms and Hands
05-12-Changing attitude with curve offset

Chapter-06

06-01 Introduction
06-02-Reference analysis
06-03-Walk Blocking 01
06-04-Walk Blocking 02
06-05-Polishing the feet
06-06-Walk Polish Torso
06-07 Walk polishing torso 02
06-08-Walk Polishing the Arms
06-09-Walk Polishing the Arms 02

Chapter-07

07-01 Chapter introduction
07-02 Line of action and exageration
07-03-Rules of good posing
07-04-First pose
07-05-Pushing the pose
07-06-Motion pose
07-07-Smears
07-08-Hand posing
07-09 Fighting weight
07-10-More poses
07-11-Katana pose (timelapse)
07-12-Flying Knee pose (timelapse)

Chapter-08

08-01 Intro
08-02 References
08-03 File setup
08-04 Blocking
08-04-01 Blocking part 02
08-04-02 Blocking part 03
08-04-03 Blocking (timelapse)
08-05-01 Blocking breakdowns part01
08-05-02 Blocking breakdowns part02
08-05-03 Blocking breakdowns part03
08-05-04 Timing pass
08-05-05 Blocking full process (timelapse)
08-06 Breakdowner tool
08-07-01 Detailed blocking part 01
08-07-02 Detailed blocking part 02
08-07-03 Detailed blocking part 03
08-07-04 Detailed blocking part 04
08-07-05 Timing pass
08-07-06 full process (timelapse)
08-08 Camera
08-09-01 Polishing part 01
08-09-02 Polishing part 02
08-09-03 Polishing part 03
08-09-04 first chunk (timelapse)
08-09-05 Fixing knee pop
08-10-01 Polishing hook part 01
08-10-02 Polishing hook part 02
08-10-03 Polishing hook part 03
08-10-04 Polishing hook part 04
08-10-05 Polishing hook (timelapse)
08-11-01 Polishing kick part 01
08-11-02 Polishing kick part 02
08-11-03 Polishing kick part 03
08-11-04 Polishing kick part 04
08-11-05 Polishing kick process (timelapse)
08-11-05 Polishing kick process (timelapse)_new
08-12-01-Polishing the bag
08-12-02 Bag Final details
08-12-03 Bag polishing (timelapse)
08-13Using shapekeys for stylised animation

Chapter-09

09-00 Intro
09-01-01-Planning
09-01-02-Planning (timelapse)
09-02 Importing and scene setup
09-03-01 Blocking part01
09-03-02 Blocking part02
09-03-03 Blocking part03
09-03-04 Blocking part04
09-03-05 Blocking part05
09-04 Temporary constraint
09-05 Camera Work
09-06 Trident catch blocking revision
09-07 Sword trick blocking
09-08 Forward Dash
09-09 Final Move
09-10 IK or FK
09-11-01 Details Blocking – Jump
09-11-02 Details blocking – initial pose
09-11-03 Details Blocking – Catching blades
09-11-04 Details Blocking – Trident throw
09-11-05 Details Blocking – Charge
09-11-06 Details Blocking – Sword trick
09-11-07 Details Blocking – final blow
09-12 Environment and Composition
09-13-Timing and Spacing
09-14 Switching to spline
09-15-01-Polishing
09-15-02 Polishing
09-15-03 Polishing
09-16 Polishing with constraints and Space switching
09-17-Fixing Quaternions flipping
09-18 FXs planning and preview with Syncsketch
09-19 Final thoughts

[Gumroad] Alive! Animation Course In Blender by p2design (Blender 4.x Update).7z.rar

[Gumroad] Alive! Animation Course In Blender by p2design (Blender 4.x Update)_Subtitles (2).7z

[Gumroad] Alive! Animation Course In Blender by p2design (Blender 4.x Update)_Subtitles.7z


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