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Blender 2.8 The complete guide from beginner to pro (Parts 1-15)

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Release date:2019, June

Author: Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Discover the software to integrate it into your workflow
Apprehend the interface and keyboard shortcuts for better efficiency
Modeling, rendering , lighting simple scenes
Animation , rigging, simulation, sculpting , texturing

Requirements
Good computer skills. The basics in 3d will be a plus but are not mandatory

Description
This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.

Who is the target audience?
Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Watch online or Download for Free

01. Getting Started with the Software
01.001. Introduction
01.002. Download, installation and minimum configuration
01.003. Discover the default interface
01.004. Customizing the interface
01.005. The 3d View – Navigation
01.006. The 3d View – Visualization and customization
01.007. Configuration – the properties editor
01.008. Configuration – User Preferences

02. Object mode
02.009. The object mode menu
02.010. Presentation of the different mesh primitives
02.011. Other objects overview
02.012. Basic manipulation
02.013. The outliners and the collections
02.014. Objects relationships
02.015. The context menu and quick shortcuts
02.016. Objects constraints
02.017. The BoolTool addon
02.018. Simple modeling exercises from primitive

03. Edit mode
03.019. Introducing vertice, edge, face
03.020. Selection tools
03.021. Extrusion and face creation
03.022. Modeling tools in edit mode
03.023. The proportional edition
03.024. The snapping
03.025. Looptool addon
03.026. Basic Modeling Exercises in Edit Mode 1-Cup
03.027. Basic Modeling Exercises in Edit Mode 2-Apple
03.028. Basic modeling exercises in edit mode 3-Shampoo bottle
03.029. Basic Modeling Exercises in Edit Mode 4-Headphones
03.030. Modeling a robot with reference image part 1
03.031. Modeling a robot with reference image part 2
03.032. Modeling a robot with reference image part 3
03.033. Modeling a robot with reference image part 4

04. Modifiers
04.034. Introducing modifiers system
04.035. Main modifiers overview – generate
04.036. Main modifiers overview – deform
04.037. Typical modeling with modifiers 1 The chain
04.038. Typical modeling with modifiers 2 The sofa
04.039. Typical modeling with modifications 3 The bottle
04.040. Typical modeling with modifiers 4 The plant

05. Beziers Curves
05.041. Curves overview in edit mode
05.042. Modeling based on curves with hooks – wire on headphones
05.043. The text object
05.044. Exercise – Creation of a 3D logo in vector from a 2D image

06. Render Engines in Blender
06.045. Rendering engines overview
06.046. Cycles Rendering Engine denoiser
06.047. Eevee rendering engine
06.048. workbench rendering engine

07. Shaders and Node System
07.049. Node system and dedicated interface overview
07.050. The principled shader
07.051. The other shaders
07.052. Creating specific shaders
07.053. Applying Multiple Shaders on an Object
07.054. Node wrangler addon
07.055. Using textures
07.056. Exercise – Use on our robot and headphones

08. Lighting and shooting
08.057. Camera Settings
08.058. The world panel
08.059. Using HDRI maps
08.060. Different types of lamps
08.061. Exercise – Studio creation with three-points lighting
08.062. easy HDRI Addon

09. UV mapping
09.063. Unwrapping techniques
09.064. Automatic projections
09.065. Multi-editing and islands edition
09.066. Exercice – Unwrapping the cup
09.067. Exercice – Unwrapping the robot

10. Texture paint mode
10.068. Texture paint mode – tools overview
10.069. Using an image texture as a painting tool
10.070. Using strokes and falloff
10.071. Exercise – Projecting a face in stencil mode

Update

11. The sculpt mode
11.072. Sculpt mode overview and dedicated interface
11.073. Tools overview
11.074. The modifier multiresolution
11.075. The freedom of dynamic topology
11.076. Using textures
11.077. Exercise – add muscles to an arm
11.078. Exercise – aging a face
11.079. Retopology

12. The armatures
12.081. Overview of armatures
12.082. Bones management, layer system
12.083. Armatures in Edit Mode
12.084. The pose mode
12.085. The constraints
12.086. Parenting organic or mechanical object
12.087. Exercise – Rigging a humanoid
12.088. Exercise – Rigging our Robot

13. Animation in blender
13.089. Configuration and key insertion system
13.090. Dedicated interface to animation
13.091. Separate location rotation and scale keys – Animation of a ball
13.092. Animation of other parameters (materials, texture, brightness)
13.093. Exercise on object – creating a title animation
13.094. Exercise on armature – Creating a Walking Cycle

14. Simulations
14.095. Simulations system overview
14.096. Rigid bodies simulation
14.097. Smoke simulation
14.098. Fluids simulation
14.099. Cloth simulation
14.100. Dynamic particle system
14.101. Static particle system

15. Compositing
15.102. Overview of compositing and its interface
15.103. Introducing the main nodes
15.104. Exercise- creating a thumbnail, adding a watermark
15.105. Exercise – adding a glow effect, using pass
15.106. Exercise – Inlay of a 3d object on an image


Part 11-15 – Files.7z
Udemy – Blender 2.8 The complete guide from beginner to pro.7z


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32 Comments

  1. Please upload chapters 02.011, 02.014, 02.018, 03.021, 03.028, 03.029, 03.030, 03.031, 04.035, 07.049, 07.050, 08.062.
    I did buy you coffee twice 🙂 Can you tell me how I can download them all at once instead of open one at the time?
    Great work and thank you

  2. pls upload reference images that go with the videos (usually found with the udemy/skillshare course I believe

  3. Hi,

    could you upload learn squared course: production for concept art by Jan Urschel?

    thanks for everything else
    .

  4. Hi Admin, thanks in advance for the courses and all your work and effort here.
    These parts are offline, can you please reupload them again?
    The course is Blender 2.8 The complete guide from beginner to pro
    The videos are:

    -01.002. Download, installation and minimum configuration
    http://mediafile.cloud/545dd802144bdb5a

    -02.014. Objects relationships
    http://mediafile.cloud/679d75a4dd7348c8

    -08.062. easy HDRI Addon
    http://mediafile.cloud/15b9ef7de357fccd

    There is also a missed video i guess, in the chapter 11 just after the video 11.079. Retopology, the name is:

    11.9-Baking a Normal and Ambient Occlusion map after Retopology

    You can check it on Udemy if you prefer.
    Is there any chance to upload it?
    Thanks a lot anyway.

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