EmberGen Volumetric & Unreal Engine 5 by Ionut Achiricioaei
Release date:2024
Duration:03 h 13 m
Author:Ionut Achiricioaei
Skill level:Beginner
Language:English
Exercise files:Yes
Thank you for your interest in this comprehensive course! In over three hours of in-depth content, you’ll learn valuable skills to elevate your VFX or game development projects. As Unreal Engine’s VDB implementation continues to evolve, this course is a strategic investment in your career.
What You’ll Learn:
We’ll begin with an introduction to the world of Embergen, starting with a brief overview of the interface and the most commonly used shortcuts. From there, we’ll dive deep into exploring various nodes and their attributes, providing you with a strong foundation to create stunning visual effects.
Next, we’ll move on to Unreal Engine 5 (UE5), where you’ll learn how to build a custom master material from scratch. This material will feature versatile parameters that allow you to adjust the colors of your VDB particles, giving you greater control over the final look of your effects.
The course then takes you step-by-step through creating and editing your very own volumetric particle effects. You’ll learn how to import custom meshes that serve as collision objects or shape generators for your particles. We’ll cover key considerations for different environments—whether open-world or closed spaces—and how these settings affect particle behavior. Toward the end, you’ll learn how to create seamless, looping particle systems that can be used in any environment for extended periods.
After refining and polishing your particle system, we’ll guide you through exporting your simulation as VDB files ready for import into Unreal Engine. You’ll then set up a professional studio lighting environment and render your effects for your portfolio or showreel.
Course Highlights:
- Introduction to Embergen: Interface, shortcuts, and node exploration
- Creating a Master Material in UE5: Customize VDB particle colors
- Volumetric Particle Effects Creation: Import meshes, manage collisions, and environment considerations
- Looping Particle Systems: Seamless integration for continuous use
- VDB Export and Unreal Engine Integration: Studio lighting setup and portfolio rendering
Important Note:
This course won’t cover every single attribute or slider in depth. Instead, it focuses on understanding the architecture, core mechanisms, and the most commonly used features and attributes. You’ll also learn best practices and efficient workflows for creating powerful volumetric particles.