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Grounded Costume Design by Adam Middleton

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Release date:2023, December 10

Author:Adam Middleton

Skill level:Beginner

Language:English

Exercise files:Yes

Authentic costumes for unforgettable characters.

Embark on a journey into the transformative realm of costume design with Adam Middleton, the creative force behind some of cinema’s most memorable outfits. In this immersive course, you’ll delve into the intricate art of infusing narrative depth and realistic detail into every facet of your costume creations. Whether you’re a novice venturing into costume design or a seasoned professional honing your craft, Adam’s techniques will elevate your designs to an expert level of authenticity and realism. Get ready to unleash your creativity and breathe life into characters through the art of grounded costume design.

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[Learn Squared] Grounded Costume Design by Adam Middleton
1. Initial Concepts
01. Introduction

01. Meet Adam
02. Course Overview
03. Lesson Overview

02. Breaking Into the Industry

01. Artistic Influences
02. Starting Out
03. Earlier Work
04. Adams Portfolio

03. Costume Design Philosophy

01. Creating Believable Costumes
02. Evolution of a Character
03. Silhouette and Influences
04. The Minifigure Effect

04. Using Reference

01. Types of Reference
02. Looking Beyond Google
03. Sourcing Reference

05. Planning Our First Costume

01. Following This Course
02. Female Pilot Brief
03. Female Pilot Reference
04. Reference Hunting Tips
05. First Costume Planning Homework

06. Getting a Character Base

01. Intro to Daz 3D
02. Note on Video Speeds
03. Posing in Daz 3D
04. Character Base Homework

07. Initial Concepts

01. Costume Sketching Basics
02. Sketching Costume Ideas
03. Character Development

08. Conclusion

01. Initial Concepts Homework
02. Initial Concepts Review

2. 2D Design Phase
01. Introduction

01. Lesson Overview
02. Using This Lesson

02. Photobash Base

01. Setting Up a Background
02. Photobashing Tips
03. Building a Photobash Base
04. Photobash Base Homework

03. Planning the Details

01. Sketching Over the Base
02. Planning the Details Homework

04. Adding Texture Details

01. Texturing the Pants
02. Detailing the Top
03. Weathering with Photos
04. Painting in Weathering
05. Texture Details Homework

05. Supplementary Details

01. Adding a Graphic
02. Lighting Pass
03. Additional Graphics

06. Conclusion

01. Supplementary Details Homework
02. 2D Phase Review

3. Creating 3D Elements
01 – Introduction

01. Lesson Overview
02. When and Why to Use 3D

02 – Blender Basics

01. Thoughts on Blender
02. Basic Blender Techniques

03 – First Modeled Piece

01. Choosing What to Model First
02. Modeling the Helmet
03. Bringing the Helmet into 2D
04. First Modeled Piece Homework

04 – Remaining Modeled Pieces

01. Further Modeling
02. Building the Vest in 3D
03. Finalizing the Design

05 – Conclusion

01. Finalizing the Design Homework

4. Advanced Character
01. Introduction

01. Lesson Overview

02. Second Character Planning

01. Planning the Next Design
02. 3D-Focused Workflow
03. Sketching a Rough Idea
04. Second Character Planning Homework

03. 3D Content Resources

01. Sketchfab and TurboSquid
02. 3D Scan Store

04. Second Character Base

01. Setting Up a Base in 3D
02. Bringing in Previous Items
03. Quick Planning Paintover

05. Initial Costume Modeling

01. Modeling Costume Elements
02. Sculpting Costume Elements
03. Developing the Model in Blender
04. Initial Costume Modeling Homework

06. Feedback

01. Seeking Feedback
02. Video Asking for Feedback
04. Applying Feedback
05. Feedback Homework

07. Posing

01. Rigging in Blender
02. Rigging in Mixamo
03. Advice on Posing
04. Posing the Character
05. Second Character Posing Homework

08. Prop Design

01. Prop Design Intro
02. Prop Idea
03. Designing the Prop
04. Prop Design Homework

09. Rendering

01. Setting the Scene in 3D
02. Choosing a Render

10. Finalizing in 2D

01. Finishing the Design in 2D
02. Creating a Back View in 3D
03. Finishing the Back View in 2D

11. Conclusion

01. Design Breakdowns
02. Second Character Finalizing Homework

5. Group Shot
01. Introduction

01. Lesson Overview

02. Intro to Group Shots

01. Why Create a Group Shot
02. Adams Previous Group Shots
03. Other Group Shot Examples

03. Posing the Group Shot

01. Building the Pilot in 3D
02. Learning Poses from Collectibles
03. 3D Group Scene Setup
04. Pose Adjustments
05. Tweaking the 3D
06. Composition Fine-Tuning
07. Group Shot Posing Homework

04. 3D Turntables

01. Switching to Turntables
02. Setting Up a Solo Turntable
03. Creating Textures from the 2D Designs
04. Solid Projection Texture Method
05. PNG Projection Texture Method
06. Adding Small 3D Details
07. 3D Final Details
08. Creating a Group Turntable
09. Adding Realism in EEVEE
10. 3D Turntable Rendering
11. 3D Turntables Homework

05. Finishing the 2D Group Shot

01. Bringing in the Textured Models
02. Final 3D Scene Touches
03. Group Scene 2D Details
04. Environment Details
05. Final 2D Group Shot Homework

06. Further Deliverables

01. Adding a Stamp
02. Graphics Pages
03. Finalizing the Turntables in Photoshop
04. Line Art Back View
05. Finalizing the Line Art Back View

07. Conclusion

01. Further Deliverables Homework
02. Final Artwork Review

[Learn Squared] Grounded Costume Design by Adam Middleton_Subtitles.7z


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