Unreal 5 Niagara – Advanced Niagara by Thomas Harle
Release date:2023, December
Duration:07 h 13 m
Author:Thomas Harle
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome back to the second part of our Unreal Engine 5 Niagara Course – Advanced Niagara. Building upon the groundwork laid in Part 1, this course delves into the integration of Data Interfaces to import data from different areas within the engine into Niagara.
By tapping into:
- Runtime Virtual Textures
- Render Targets
- Collisions
- Textures
- Mesh Vertices and UVs
- Splines
- Player Data
- Signed Distance Fields
- Mesh Distance Fields
we unlock the potential to create intricate motions and interactions, expanding the Niagara Toolkit into a realm of dynamic and interactive Systems.
Spanning 7.5 hours of content, each segment is thoughtfully divided into bite-sized 10-15 minute videos. This comprehensive journey explores the nuances of VFX and tech art, providing in-depth insights into advanced techniques.
Every chapter is rich with numerous examples, complemented by detailed video lectures explaining the processes and their significance. You’ll not only learn specific techniques but also build a robust understanding of foundational concepts, empowering you to craft your own effects in the future.
Drawing from 15 years in the industry, including 5 years as a Game Art instructor at a Masters Degree level, this course integrates industry-standard practices. Whether it’s Particle effects or Renderers, this course equips you with the expertise to infuse your Unreal Engine 5 scenes with captivating Visual Effects.