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Blender – Rolls Royce Spectre in 3D by Mrawan Hussain

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Release date:2023, December

Duration:23 h 59 m

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

Rolls Royce in 3D: Mastering Exterior Modeling, Materials, and Rendering in Blender

Embark on an immersive journey into the realm of digital craftsmanship as we unravel the artistry behind creating the iconic Rolls Royce Spectre in the dynamic world of 3D. This meticulously curated course aims to equip you with the skills necessary to expertly model the car’s exterior, craft exquisite materials, and achieve photorealistic renders using Blender.

What You’ll Explore: Advanced Exterior Modeling Techniques: Discover an innovative modeling approach that distinguishes this course. Harness the power of the ShrinkWrap technique in Blender to sculpt flawlessly smooth surfaces, capturing every intricate curve and contour of the Rolls Royce Spectre with precision.

Procedural Materials: Elevate your creations by mastering the art of procedural materials. Learn to generate lifelike textures for every aspect of the car, from its sleek body to intricate details, using Blender’s robust material nodes.

Versatile Rendering Strategies: Dive into multiple rendering methods to showcase your masterpiece. Explore the realms of HDRI images and 3D Studio Environments, mastering techniques to create breathtaking renders that bring your 3D model to vivid life.

Blender 4.0 Light Linking: Stay ahead with insights into Blender 4.0’s latest additions. Leverage light linking to precisely control how light interacts with your model, unlocking new realms of realism in your renders.

Post-Processing in Photoshop: Elevate your renders with industry-standard post-processing techniques in Photoshop. Learn to refine details, tweak lighting, and add those final touches to make your Rolls Royce Spectre truly stand out.

Who Should Enroll: This course caters to 3D artists, Blender enthusiasts, and automotive design aficionados aspiring to master the creation of high-quality, lifelike 3D car models.

Prerequisites: Basic familiarity with Blender’s interface and tools is recommended, though the course structure accommodates intermediate users.

Join us on this creative expedition as we breathe life into the Rolls Royce Spectre, sculpting, texturing, and rendering automotive excellence in the captivating world of 3D modeling and rendering!

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1. Introduction

1. Introduction
2. 2_Befor-you- start

2. Modeling

001. 3_Adding the BluePrints
002. 4_Modeling the Grill
003. 5_Starting with the hood
004. 6_Starting with the fender part 1
005. 7_Modeling the Fender part 2
006. 8_Modeling the Fender part 3
007. 9_Modeling the Fender part 4 focusing on the front side
008. 10_Modeling the Fender part 5 focusing on the front side
009. 11_Modeling the lower grill details
010. 12_Modeling the lower grill details part 2
011. 13_Modeling the lower grill details part 3
012. 14_Adding more details to the lower side of the bumper
013. 15_Modeling the grill ribs
014. 16_Modeling the middle ribs
015. 17_Fixing the mesh problems
016. 18_Creating the guide mesh
017. 19_Focusing on the back side of the guide mesh
018. 20_Focusing on the back side of the guide mesh part_2
019. 21_Starting with the roof and defining the sharp edges of the car
020. 22_Adding more details for the guide mesh
021. 23_Adding thickness to the door
022. 24_Starting with the door handle
023. 25_Adding thickness to the rear fender
024. 26_Creating the back light hatch
025. 27_Creating the rear end panel above the rear bumper
026. 28_Creating the trunk
027. 29_Creating the rear window
028. 30_Creating the roof
029. 31_Craeting the windshield
030. 32_Creating the LED head light
031. 33_Creating the headlight frame
032. 34_Starting with the headlight details
033. 35_Headlight details part 2
034. 36_Finishing the headlight wall
035. 37_Creating the headlight lens
036. 38_Crafting a Grill Cover
037. 39_ Working on the door panels part_1
038. 40_Working on the door panels part 2
039. 41_Creating the door handles
040. 42_Adding details for the door handle
041. 43_Starting with the door frames
042. 44_Creating the long door frame
043. 45_Modeling the rear window frame
044. 46_Starting with the taillight
045. 47_Modeling the tailLight frame
046. 48_Modeling the tail light details
047. 49_Modeling the TailLight straps
048. 50_Creating the tail light covers
049. 51_Creating the splitter
050. 52_Starting with the Sill guard
051. 53_Modeling the Sill guard steel frame
052. 54_Modeling the rear bumper
053. 55_Rear bumper steel frame
054. 56_Define the rear bumper sharp edges
055. 57_Creating the second part of the bumper
056. 58_Creating the blinkers of the rear bumper
057. 59_Modeling details underneath the rear bumper
058. 60_Working on the buttom side of the bumper
059. 61_Working on the buttom side of the bumper part 2
060. 62_Prepering the rear fender to create the weel wall
061. 63_Creating the weel wall
062. 64_Modeling the floor of the car
063. 65_Modeling the front weel wall
064. 66_Starting with the wheels part 1
065. 67_Modeling the wheels part 2
066. 68_Defining the edges of the wheels
067. 69_Defining the edges of the wheels part 2
068. 70_Finishing the wheel except for the valve steam
069. 71_Creating valve steam housing
070. 72_Creating the valve steam
071. 73_Starting with the tires
072. 74_Starting with the brake rotor
073. 75_Starting with the disk calipers
074. 76_Defining the disk calipers sharp edges
075. 77_Finishing the disk caliper
076. 78_Duplicating the tires and put them in their places
077. 79_Working on the windows
078. 80_Starting with the windows
079. 81_Creating the doors window
080. 82_Modeling the side mirros
081. 83_Working on the side mirror part 2
082. 84_Adding some details to the side mirror cover
083. 85_Creating the windshield buttom cover
084. 86_Starting with the wipers
085. 87_Modeling the wipers part 2
086. 88_Putting the wipers in place part 3
087. 89_Adding rubber frames between the panels
088. 90_Closing the gaps between the panels
089. 91_Fixing the TailLight
090. 92_The spirit ecstacy hood gate
091. 93_Modeling the front Rolls Royce badge
092. 94_Modeling the side badge part 1
093. 95_Finishing the side badge part 2
094. 96_Starting with the rear badge
095. 97_Rear badge part 2
096. 98_Modeling the license plate light source
097. 99_Modeling the license plate light source part 2
098. 100_Creating the rear sensors
099. 101_Creating the front sensors
100. 102_Creating the front bumper hook cover
101. 103_Creating the charging gate
102. 104_Creating the front camera.mp4
103. 105_Creating the side and rear cameras
104. 106_Simple interior
105. 107_Fixing some problems
106. 108_Fixing some problems part 2
107. 109_Modeling the windshield borders
108. 110_Modeling the rear window border
109. 111_Adding the Spirit of Ecstacy

3. Materials

01. 112_Illuminating the scene using HDRI image
02. 113_Materials_Chrome and Wheel wall MT
03. 114_Creating multiple materials for multiple objects
04. 115_Creating the wheels mateial
05. 116_Disk Brake material
06. 117_Creating the car paint material
07. 118_Creating the tires material
08. 119_Creating the Disk calipers material
09. 120_Creating the Badge material
10. 121_Starting with the badge light mt
11. 122_Starting with the tail light part 1
12. 123_Tail Light part 2
13. 124_Rear side lights material
14. 125_HeadLight materials
15. 126_Windows and interior materials

4. Simple Rig

1. 127_Simple rig part 1
2. 128_Simple rig part 2

5. Environment and rendering

01. 129_Rendering_making the first render
02. 130_Post-procesing using Photoshop
03. 131_Using different HDRI image and make a new render
04. 132_Studio Render part 1
05. 133_Studio Render part 2
06. 134_Studio Render part 3

[Udemy] Blender – Rolls Royce Spectre in 3D by Mrawan Hussain.7z.rar

[Udemy] Blender – Rolls Royce Spectre in 3D by Mrawan Hussain_Subtitles.7z


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2 Comments

  1. Tq sir ..
    https://www.udemy.com/course/weapon-modeling-texturing-for-game-complete-pipeline/
    could you pls upload this course ..

  2. Tq sir
    could u pls upload this course pls sir
    https://www.udemy.com/course/weapon-modeling-texturing-for-game-complete-pipeline/

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