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Introduction to World Building in Unreal Engine by Mauriccio Torres

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Release date:2021, June

Duration:18 h 26 m

Author:Mauriccio Torres

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the fascinating world of World Building in Unreal Engine! In this course, led by the talented instructor Mauricio Torres, you will be introduced to the art of crafting immersive and captivating virtual worlds using the powerful Unreal Engine.

Unreal Engine is renowned for its cutting-edge technology and has been the backbone of some of the most visually stunning and critically acclaimed video games and virtual experiences. This course is designed to provide you with a solid foundation in world-building, whether you are an aspiring game developer, a 3D artist, or simply someone with a passion for creating virtual environments.

Throughout the course, you will learn the fundamental principles of world-building and how to leverage the powerful tools and features of Unreal Engine to bring your imagination to life. Mauricio will guide you through designing and constructing landscapes, architectural wonders, and natural environments, all while providing invaluable insights into best practices and industry techniques.

By the end of this course, you will have gained a comprehensive understanding of world-building in Unreal Engine and be equipped with the skills to create stunning and interactive virtual worlds. Whether you dream of developing your own video game, creating virtual reality experiences, or bringing your artistic vision to life, this course is the perfect starting point for your journey into the world of Unreal Engine.

Join Mauricio Torres on this exciting World Building in Unreal Engine adventure, and let your creativity take flight as you craft breathtaking, immersive virtual worlds!

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01. Reference Gather and Scene Blockout

01. References
02. Project Creation
03. Landmass Blockout Part 1
04. Landmass Blockout Part 2
05. Tower Blockout Part 1
06. Tower Blockout Part 2
07. Tower Blockout Part 3

02. Creating the Overall Layout

08. Fixing the Terrain
09. Terrain Secondary Shapes
10. Creating a Wall with Quixel and 3ds Max
11. Importing Wood Planks to Unreal Engine
12. Creating Wall Pieces
13. Creating Roof Pieces
14. Merging Actors in Unreal Engine
15. Modular Pieces in Unreal Engine
16. Modular Pieces with Blueprints
17. Creating Side Walls Part 1
18. Creating Side Walls Part 2
19. Finishing the Bottom Walls
20. Adding Roof Support
21. Finalizing the Bottom Area
22. Creating the Middle Area
23. Finishing the Middle Area
24. Finishing the Top Area
25. Creating Landscape Textures in Quixel Mixer
26. Applying Landscape Material
27. Retexturing Assets in Quixel Mixer
28. Set Dressing Big Elements
29. Level Art Layout Refinement
30. Adding Background Rocks
31. Creating the Wood Master Material

03. Refining the Layout with Modeling Tools

32. Refining the Tower Roof
33. Unreal Modeling Tools
34. Adding Secondary Details to the Tower Roof
35. Unreal Modeling Tools – Combine Tool
36. Refining the Tower Second Floor

04. Blending the Point of Interest with the Environment

37. Adding the Floor
38. Tweaking the Terrain
39. Updating Modular Walls Part 1
40. Updating Modular Walls Part 2
41. Adding Tower Basement
42. Creating the Bridge
43. Adding Set Dressing Elements
44. Creating the Ropes
45. Adding Ropes to the Bridge
46. Creatting the Connection Rope Asset
47. Creating a Destroyed Wall
48. Applying Materials to the Destroyed Wall
49. Creating Houses
50. Creating Level of Detail

05. Improving Composition in the Level

51. Refining the Layout Part 1
52. Refining the Layout Part 2
53. Refining the Background

06. Creating the Atmosphere

54. Adding Post Process
55. Adding Another Tower to the Level
56. Adding Small Rocks
57. Creating Proxy Meshes
58. Adding Small Props
59. Changing Foliage Settings
60. Adding Foliage to the Background
61. Adding Another Path
62. Set Dressing the Second Tower
63. Overall Set Dressing Part 1
64. Overall Set Dressing Part 2

07. Adding Dynamic Details

65. Blending Man Made Elements
66. Detailing the Destroyed Wall
67. Adding Flags
68. Enabling Gpu Lightmass
69. Baking Gpu Lightmass
70. Adding Decals
71. Adding Small Details
72. Creating Skeletal Mesh Flag

08. Finalizing Our Scene

73. Final Tweaks Part 1
74. Final Tweaks Part 2
75. Adding Sequencer
76. Finishing the Sequencer

[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres.7z.001.rar
[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres.7z.002.rar
[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres.7z.003.rar
[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres.7z.004.rar
[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres.7z.005.rar
[Wingfox] Introduction to World Building in Unreal Engine by Mauriccio Torres_Subtitles.7z


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