Unreal Engine 5 Blueprints & Blender – Learn Game Development by Victor Deno
Release date:2023, May
Duration:09 h 01 m
Author:Victor Deno
Skill level:Beginner
Language:English
Exercise files:Yes
The course you’re offering sounds fantastic for aspiring game developers who want to learn both Unreal Engine and Blender in order to create their own games from start to finish. Here’s an overview of the key topics and skills that participants will learn:
In Unreal Engine:
- Creating Blueprints: Participants will learn how to use Blueprints to develop game mechanics and controllers. Blueprints provide a visual scripting system in Unreal Engine, allowing for the creation of interactive gameplay elements without the need for traditional coding.
- Communication Between Blueprints: Understanding how to communicate between different Blueprints is crucial for developing complex interactions and functionalities within a game. Participants will learn how to establish communication and data exchange between various Blueprints.
- Dynamic and Modular Materials: Materials play a vital role in creating the visual appearance of game assets. Participants will explore the creation of dynamic and modular materials to achieve visually appealing and customizable in-game assets.
- Interactive Widgets: The course will cover the creation of interactive widgets, which are essential for user interfaces (UI) and HUDs (Heads-Up Displays). Participants will learn how to develop complex interactive widgets to enhance the user experience.
- Main and Pause Menu: Participants will discover how to create a main menu and pause menu for their game, providing players with options to start, pause, resume, or exit the game.
- Common Game and RPG Mechanics: The course will delve into the creation of various common game mechanics and role-playing game (RPG) mechanics. This can include elements such as combat systems, character progression, inventory management, and quests.
In Blender:
- 3D Modeling: Participants will learn the fundamentals of 3D modeling in Blender, allowing them to create and design their own characters, environments, and props for their game.
- UV Mapping: UV mapping is crucial for applying textures to 3D models accurately. Participants will understand the process of UV mapping in Blender, ensuring that textures are correctly applied to their game assets.
- Texturing Game Assets: The course will cover the process of texturing game assets using Blender. Participants will learn techniques to create visually appealing textures that enhance the aesthetics of their game.
- Baking and Exporting Game-Ready Textures: Participants will learn how to bake and export game-ready textures from Blender to Unreal Engine, ensuring that their assets maintain their visual quality and compatibility.
- Exporting Meshes to Unreal: The course will guide participants on exporting their 3D models and meshes from Blender to Unreal Engine, allowing them to bring their assets into the game development environment seamlessly.
This course is suitable for beginners and intermediate users who want to establish an efficient workflow between Blender and Unreal Engine for game development. It offers a comprehensive pipeline, guiding participants from the creation of game assets to implementing game mechanics, ultimately enabling them to create their own games from scratch.