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Blender 2.8 Game Character Creation by Darrin Lile

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Release date:2019, April

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

About This Class

Join me in this course where we will create a game character from scratch using Blender 2.8. We will also export the character to Unity and configure it so it can be controlled within the game engine.

In this course, you will learn the following:

  • 3D modeling in Blender 2.8
  • UV mapping
  • Texturing and sculpting
  • Baking a normal map
  • Rigging a character in Blender 2.8
  • Animating a 2D face with Grease Pencil
  • Creating animation cycles for a video game
  • Exporting a character and animations from Blender 2.8 to Unity
  • Creating a C# script in Unity to control a game character

If you have always wanted to create a game character and want to learn the basics of Blender 2.8, then this course is perfect for you. Let’s get started on creating a game character in Blender 2.8!

Watch online or Download for Free
01 Introduction

01 Introduction

02 Modeling the Character

02 Modeling the Head
03 Creating the Torso
04 Modeling the Legs
05 Creating the Arm
06 Beginning the Hand
07 Finishing the Hand
08 Beginning the Hair
09 Finishing the Hair

03 UV Mapping

10 UV Mapping the Hips
11 UV Mapping the Head and Torso
12 UV Mapping the Leg and Arm
13 Creating a Unified UV Map

04 Texture Painting and Sculpting

14 Beginning to Texture Paint
15 Finishing the Base Colors
16 Painting the Jacket Detail
17 Texturing the Zipper and Belt
18 Adding Sculpt Detail to the Hair
19 Baking a Normal Map

05 Rigging the Character

20 Beginning the Rig
21 Creating the Arm and Leg Bones
22 Adjusting Roll and Mirroring
23 Binding the Character to the Rig
24 Weight Painting the Character
25 Adjusting and Testing Weights
26 Setting Up IK Legs
27 Creating the Foot Roll Bones
28 Foot Roll Parenting and Constraints
29 Setting Up the Toe and Knee Controls
30 Finishing the Weight Painting
31 Creating the Control Object Bones
32 Finishing the Control Object Bones
33 Mirroring and Parenting Control Bones
34 Placing the Custom Shapes
35 Finishing the Rig

06 Animating the Character

36 Setting Up for Animation
37 Finishing the Interface Set up
38 Drawing the 2D Face
39 Creating the Idle Animation
40 Animating the Head Turns and Blinks
41 Rendering and Testing the 2D Animation
42 Starting the Run Animation Cycle
43 Continuing the Run Animation
44 Finishing the Run Cycle
45 Creating the Jump Animation
46 Animating the Face for the Jump

07 Character Set-up in Unity

47 Exporting Assets to Unity
48 Creating and Importing the Sprite Sheets
49 Configuring the Character in Unity
50 Retargeting Animations onto Our Character
51 Setting Up the Animator Controller
52 Beginning the Player Script
53 Animating the Sprite Sheets
54 Activating the Face Objects
55 Configuring the Character Movement
56 Conclusion

[Skillshare] Blender 2.8 Game Character Creation by Darrin Lile.7z
[Skillshare] Blender 2.8 Game Character Creation by Darrin Lile_Subtitles.7z


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