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Fast animation and rigging techniques using Maya 2017

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Release date:2017, December 5

Duration:04 h 48 m

Author:Bhaumik Patel

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Rig a biped using Human IK in Maya
Rig a character using Quick rig one click and step by step methods
Animate a walk cycle and tweak it to show more weight
Apply motion capture to Human IK and any other rig
Apply and retarget motion capture downloaded from the internet
Edit motion capture using the Time editor and Graph editor
Paint skin weights on characters with time saving tips

Requirements
Basic knowledge of navigating Maya viewports
Selecting objects in Maya
Basic keyframe animation

Description
Have you ever wanted to try your hand at animation?

Modelled lots of characters but too intimidated by the rigging process?

Do you want to bring life to your characters to use in game engines like Unity and Unreal?

Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects.

This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.

Take your first step into the exciting world of 3d animation today!

Who is the target audience?
Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
Artists who want to apply motion capture to any rig and edit the animation
Video game developers who want to quickly rig and animate biped characters in Maya

Table of Contents

Robot rigging using Quick Rig 02:19:00
Prepare geometry for rigging 06:00
How to use Quick rig one click solution 05:00
Quick rig using step by step method 10:35
Methods of attaching the geometry to the Rig 08:17
Binding the geometry to the skeleton using skinning 11:19
Painting skin weights – hands 14:59
Painting skin weights – legs 14:55
Painting skin weights – body 05:51
Apply motion capture to your character 11:46
Setup a toon shader for the character 07:02
Learn to use and animate the Human IK rig 16:04
How to use raw motion capture downloaded from the internet 11:01
Apply motion capture to ANY rig 16:11

Animate a walk cycle 01:20:45
Walk cycle poses explained 02:10
Very important settings before animating using HIK 04:05
Walk cycle – Contact pose 13:18
Walk cycle – Opposite contact pose 04:03
Walk cycle – Passing pose 10:13
Walk cycle – Down pose 03:40
Walk cycle – Up pose 02:06
Walk cycle – Arms animation 10:01
Walk cycle – Adjust body animation 07:23
Walk cycle – Adjust the head animation 05:16
Walk cycle – Adjust legs 18:30

Rig a character using a Human IK custom skeleton 01:09:10
Download and setup the model 02:26
Create a HIK skeleton definition 08:06
Adjust the local rotation axis of your joints 08:33
Skin the character 10:27
Create clips in the Time editor 08:02
Time editor basics 12:37
Join clips together and edit them using the TIme Editor 08:26
Join clips together and edit them using the TIme Editor part 2 10:33

Watch online or Download for Free

01 – Robot rigging using Quick Rig
01. Prepare geometry for rigging
02. How to use Quick rig one click solution
03. Quick rig using step by step method
04. Methods of attaching the geometry to the Rig
05. Binding the geometry to the skeleton using skinning
06. Painting skin weights – hands
07. Painting skin weights – legs
08. Painting skin weights – body
09. Apply motion capture to your character
10. Setupa toon shader for the character
11. Learn to use and animate the Human IK rig
12. How to use raw motion capture downloaded from the internet
13. Apply motion capture to ANY rig

02 – Animate a walk cycle
14. Walk cycle poses explained
15. Very important settings before animating using HIK
16. Walk cycle – Contact pose
17. Walk cycle – Opposite contact pose
18. Walk cycle – Passing pose
19. Walk cycle – Down pose
20. Walk cycle – Up pose
21. Walk cycle – Arms animation
22. Walk cycle – Adjust body animation
23. Walk cycle – Adjust the head animation
24. Walk cycle – Adjust legs

03 – Rig a character using a Human IK custom skeleton
25. Download and setup the model
26. Create a HIK skeleton definition
27. Adjust the local rotation axis of your joints
28. Skin the character
29. Create clips in the Time editor
30. Time editor basics
31. Join clips together and edit them using the TIme Editor
32. Join clips together and edit them using the TIme Editor part 2

Fast animation and rigging techniques using Maya 2017.7z


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1 Comments

  1. Thanks (:
    This course is amazing and helpful for everyone:
    https://class101.co/collections/inhyuk-lees-masterclass

    Greetings !

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