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Hard-Surface Masters Vol 1 with Mathew O’Halloran

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Release date:2021

Duration:07 h 00 m

Author:Jonas Ronnegard

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.

Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.

Table of Contents

Content/Chapters
01 – Blockout
02 – Refining Blockout
03 – Detailing Blockout
04 – Decal Setup
05 – Normal Decal Setup
06 – UE4 Setup
07 – Refining Design 01
08 – Quixel Materials
09 – Refining Design 02
10 – Refining Components
11 – Refining Bodywork
12 – Preparing Components To Bake
13 – Baking Components
14 – Component UVs
15 – Components In UE4
16 – Optimising Meshes
17 – Bodywork UVs
18 – Baking Bodywork
19 – Final Shaders

Bonus Tutorials
Techniques – Multiple UV Sets
Techniques – Normal Decals
Techniques – Presentation
Techniques – Round Edge Shader + Baking
Techniques – Scratch Grime Shader
Techniques – Texture Packing
Techniques – Face Weighted Normals

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1 Comments

  1. Hi, can you please add this course too?

    wingfox.com/c/8557

    Thanks in advance, also thanks for all the courses here, really help a lot

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