Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Character Rigging for Beginners in Maya

/

Release date:2021, September 4

Author:Anass Cherkaoui

Skill level:Beginner

Language:English

Exercise files:Not Provided

This is your chance to get into the most entertaining industry: 3D Animation.

Learn the A-Z’s that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, “Autodesk Maya

Beginner to the world of 3D Rigging and 3D Animation? No problem! We start super simple so you’ll be ok with little or no experience.

In this course we go from A-Z, from the basics to more advanced topics of 3D Rigging and how to create character rigs ready for 3D Animation.

The Best Part?

This course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck!

On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!

Watch online or Download for Free

01 Introduction
02 01 Whats Rigging
03 02 Getting familiar with mayas interface
04 03 Preparing your Model for Rigging
05 04 building leg joints
06 05 Local vs World Orientation of Joints
07 06 Creating foot joints
08 07 Renaming and Organizing our Scene
09 08 Difference between FK and IK Systems
10 09 Adding IK System to Our Characters Leg
11 10 Mirroring Joints
12 11 Creating Torso Joints
13 12 Creating Neck & Head Joints
14 13 Adding Pelvis Bone
15 14 Creating Arm Joints
16 15 Adding The Clavicle Bone
17 16 Creating Hand and Finger Joints
18 17 Applying IK System to the Arm and Mirroring Across
19 18 Skinning Our 3D Character
20 19 Things to Keep in Mind When Skinning
21 20 Tweaking Joints Placement After Skinning
22 21 Working With The Hammer Weights Tool
23 22 Introducing The Components Editor
24 23 Refining Skin Deformations Using The Paint Skin Weights Tool (Part1)
25 24 Refining Skin Deformations Using The Paint Skin Weights Tool (Part2)
26 25 Refining Skin Deformations Using The Paint Weights Tool (Part3)
27 26 Mirroing Skin Weights
28 27 Building the Global Animation Control
29 28 Building the Pelvis Control
30 29 Building Back Control
31 30 Building a Chest Control
32 31 Building a Center of Gravity Control
33 32 Creating A Repository of Control Shapes
34 33 Rigging the Head
35 34 Creating Animation Control for the Neck
36 35 Rigging the Clavicles
37 36 Setting Up Elbow Controls
38 37 Setting Up Wrist Controls
39 38 Working with Custom Attributes
40 39 Rigging the Fingers
41 40 Building The Knee Controls
42 41 Creating Leg Controls
43 42 Adding Foot Controls
44 43 Organizing Our Scene
45 44 Cleaning Up The Rig
46 45 More On the Freeze Transformations Feature
47 Conclusion and Assignment

[Skillshare] Character Rigging for Beginners in Maya_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *