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Blender and Substance Painter Architectural Visualization

Release date:2020, November 3

Author:Darrin Lile

Skill level:Intermediate

Language:English

Exercise files:Yes

Interested in creating realistic environments for animation, architectural visualization, or games? This course can help you get started. Join instructor Darrin Lile as he steps through how to create a scene with Blender and Substance Painter. Darrin shows how to model rooms, explaining how to create the walls, doors, and windows of a coworking space. He goes over how to create furniture and appliances using key modeling tools and modifiers in Blender, as well as how to UV map the office desks, stools, chairs, and other 3D objects in the scene. Darrin then discusses how to bring your files into Substance Painter and apply realistic textures to your models. To wrap up, he demonstrates how to add lights and render your scene using both the Eevee and Cycles render engines in Blender.

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001 A Blender and Substance Painter pipeline
002 Course goals
003 Importing a reference image
004 Setting the proper scale
005 Beginning the walls
006 Creating the interior walls
007 Tricks for aligning the walls
008 Continuing with the walls
009 Using the Boolean modifier
010 Creating the openings for the doors
011 Finishing the window openings
012 Beginning the window frames
013 Finishing the window frames
014 Starting the office frames
015 Finishing the office frames
016 Creating the door frame
017 Inserting the door frames
018 Beginning the doors
019 Creating the door handle
020 Creating the door lock
021 Placing doors and organizing the scene
022 Creating the closet doors
023 Finishing the closet doors
024 Beginning the kitchen island
025 Modeling the cabinet handles
026 Beginning the kitchen counter
027 Adding the kitchen cabinets and drawers
028 Creating the kitchen handles
029 Fixing smoothing errors
030 Organizing the scene
031 Modeling the end tables
032 Modeling the sofa
033 Beginning the stools
034 Continuing the stools
035 Finishing the stools
036 Modeling the first chair
037 Continuing the chair
038 More work on the chair
039 Finishing the chair
040 Beginning the table
041 Finishing the table and rug
042 Beginning the second chair
043 Continuing the second chair
044 Modeling the chair arms
045 Creating the legs of the chair
046 Working on the wheels of the chair
047 Finishing the second chair
048 Batch renaming multiple objects
049 Beginning the third chair
050 Creating the arm rests and back
051 Modeling the back frame and legs
052 Adjusting proportions of the chair
053 Finishing the third chair
054 Populating the offices
055 Beginning the refrigerator
056 Finishing the refrigerator
057 Extruding along a path
058 Finishing the faucet
059 Beginning the coffee machine
060 Finishing the coffee machine
061 Creating the drop ceilings
062 Modeling the kitchen hanging lights
063 Creating the large hanging lights
064 Modeling the air vents
065 Placing the canister lights
066 Modeling the conference room glass
067 Adding the glass for the offices
068 UV mapping the office desks
069 UV mapping the stools
070 UV mapping the conference room chairs
071 Creating the UVs for the end tables
072 Working on the chair and sofa
073 Chair, lights, and drop ceiling
074 Kitchen lights and canister lights
075 UV mapping the kitchen
076 Finishing the UV mapping
077 Exporting to Substance Painter
078 Importing in Substance Painter
079 Exporting textures out of Substance Painter
080 Finishing the end table and beginning the chair
081 Texturing the chair
082 Preparing the coffee machine for export
083 Texturing the coffee machine
084 Adding an image texture in substance painter
085 Creating the vertex colors for hanging lights
086 Creating and applying an emissive texture
087 The direction of normals
088 Using an opacity channel in Substance Painter
089 Using an alpha channel in Blender
090 Adjusting mask tolerances in Substance Painter
091 Sampling colors in Substance Painter
092 Exporting multiple objects as a single FBX
093 Texturing the kitchen counter and appliances
094 Exporting textures for multiple objects
095 Applying textures to the kitchen objects
096 Selection tricks when applying vertex colors
097 Copy and paste layers in Substance Painter
098 Using the Node Wrangler add-on in Blender
099 Preparing the floors for texturing
100 Texturing the floors
101 Adding lights to the scene
102 Adding a glass material
103 Rendering with cycles
104 Using the Denoise node
105 Rendering with Eevee
106 Conclusion
107 Bonus lecture – Reflection Cubemaps in Eevee
108 Bonus lecture – Auto UV Unwrap in Substance Painter

Ex_Files_Blender.7z
[Lynda] Blender and Substance Painter Architectural Visualization_Subtitles.7z


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6 Comments

  1. Hey strawberry.
    Thanks for all your help in helping penniless people learn to get great jobs and make great carriers!
    I would like to return the favor by uploading a great animation course myself in your platform.
    How can I help you do that?

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