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ZBrush 2018 Essential Training

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Release date:2018, June 15

Duration:04 h 49 m

Author:Ryan Kittleson

Skill level:Beginner

Language:English

Exercise files:Yes

ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. As such, it has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you’re a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists—and those who are simply new to ZBrush—to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.
Topics include:

  • Importing a mesh
  • Using primitives
  • Working with subdivision levels
  • Sculpting with brushes
  • Applying materials
  • Controlling scale
  • Creating and combining polygroups
  • Using subtools
  • Creating insert mesh brushes
  • Creating voxel models with Dynamesh
  • Editing a mesh with the ZModeler Brush
  • Working with ZRemesher
  • Adding and removing subdivision levels
  • Moving, scaling, and rotating objects
  • Painting on a model
  • Using texture maps
  • Creating custom brushes
  • Exporting ZBrush projects
  • Working with other software
Table of Contents

Introduction
ZBrush 2018 in action 50s
Preparing for this course 2m 47s
1. ZBrush Quick Start
Starting ZBrush for the first time 2 m 58s
Loading tools vs. opening projects 4m 21s
Learning the interface 5m 8s
Navigating in 3D space 3m 5s
Using the Gizmo 5m 6s
Additional Gizmo 3D tips 6m 4s
Using Undo History 2m 9s
2. Sculpting
The most commonly used brushes 5m 30s
Using brush settings 6m 4s
Using symmetry 3m 23s
Controlling brush size 3m 46s
Smoothing a model 2m 21s
Inverting brush effects 1m 55s
Working with alphas 3m 52s
3. Using Tools and Subtools
Working with subtools 3m 42s
Adding new tools and subtools 2 m 40s
Splitting subtools 2 m 58s
Combining subtools 2m 10s
Using insert mesh brushes 4m 55s
Creating insert mesh brushes 3m 15s
Splitting by mask, hidden, or polygroups 4m 5s
Using curve brushes 5m 46s
Extracting new shapes 2m 57s
Using Live Boolean mode 3m 42s
Generating the Boolean mesh 4m 16s
Using Transpose Master 2m 31s
Creating text 2m 50s
4. Selections, Masking, and Polygroups
Selecting parts of an object 2m 24s
Making masks 6m 17s
Creating polygroups 3m 58s
Mask, polygroup, and selection tips 1m 43s
Generating masks by topology 3m 5s
5. Using the ZModeler Brush
ZModeler introduction 3m 30s
Inserting and removing edges 3m 34s
Closing holes 3m 15s
Extruding faces 4m 10s
Bridging holes and edges 3m 21s
Splitting points 1m 26s
Polygrouping with ZModeler 2m 53s
Limitations of ZModeler 4m 20s
6. Using Subdivision
Dividing a model 3m 47s
Sculpting on a subdivision model 4m 2s
Limitations of subdivision models 3m 36s
Using Dynamic Subdivision 4m 24s
Creasing edges 5m 13s
7. Using DynaMesh
Activating DynaMesh 3m 53s
Sculpting with DynaMesh 3m 30s
Combining objects with DynaMesh 3m 33s
Limitations of DynaMesh 4m 51s
8. Using Sculptris Pro
Activating Sculptris Pro mode 3m 3s
Sculpting with Sculptris Pro 5m 5s
Using the new snake hook brushes 2m 38s
9. Paint, Materials, and Texture Maps
Applying materials 4m 36s
Painting color 6m 22s
Laying out UVs 3m 14s
Converting between color and texture maps 5m 23s
Painting with Spotlight 7m 56s
Using Noisemaker 7m 8s
Importing models with texture maps 2m 28s
10. Editing Models
Deleting part of a model 1m 52s
Mirroring a model 3m 27s
Working with ClayPolish 1m 57s
Using the clip and trim brushes 5m 24s
Closing all holes 1m 35s
Flipping and doubling surfaces 2m 37s
Using deformers 2m 22s
Using morph targets 3m 32s
Decimating models 3m 49s
Using EdgeLoop 5m 48s
Using ZRemesher 4m 18s
Projecting detail 4m 28s
11. Exporting Work from ZBrush
Using GoZ 2m 54s
Using the 3D Printing Exporter 4m 21s
Exporting with the Multi Map Exporter 3m 18s
Exporting to FBX format 3m 9s
Conclusion
Next steps 51s

Watch online or Download for Free

01 – Introduction
01. ZBrush_2018_in_action
02. Preparing_for_this_course

02 – 1._ZBrush_Quick_Start
03. Starting_ZBrush_for_the_first_time
04. Loading_tools_vs._opening_projects
05. Learning_the_interface
06. Navigating_in_3D_space
07. Using_the_Gizmo
08. Additional_Gizmo_3D_tips
09. Using_Undo_History

03 – 2._Sculpting
10. The_most_commonly_used_brushes
11. Using_brush_settings
12. Using_symmetry
13. Controlling_brush_size
14. Smoothing_a_model
15. Inverting_brush_effects
16. Working_with_alphas

04 – 3._Using_Tools_and_Subtools
17. Working_with_subtools
18. Adding_new_tools_and_subtools
19. Splitting_subtools
20. Combining_subtools
21. Using_insert_mesh_brushes
22. Creating_insert_mesh_brushes
23. Splitting_by_mask_hidden_or_polygroups
24. Using_curve_brushes
25. Extracting_new_shapes
26. Using_Live_Boolean_mode
27. Generating_the_Boolean_mesh
28. Using_Transpose_Master
29. Creating_text

05 – 4._Selections_Masking_and_Polygroups
30. Selecting_parts_of_an_object
31. Making_masks
32. Creating_polygroups
33. Mask_polygroup_and_selection_tips
34. Generating_masks_by_topology

06 – 5._Using_the_ZModeler_Brush
35. ZModeler_introduction
36. Inserting_and_removing_edges
37. Closing_holes
38. Extruding_faces
39. Bridging_holes_and_edges
40. Splitting_points
41. Polygrouping_with_ZModeler
42. Limitations_of_ZModeler

07 – 6._Using_Subdivision
43. Dividing_a_model
44. Sculpting_on_a_subdivision_model
45. Limitations_of_subdivision_models
46. Using_Dynamic_Subdivision
47. Creasing_edges

08 – 7._Using_DynaMesh
48. Activating_DynaMesh
49. Sculpting_with_DynaMesh
50. Combining_objects_with_DynaMesh
51. Limitations_of_DynaMesh

09 – 8._Using_Sculptris_Pro
52. Activating_Sculptris_Pro_mode
53. Sculpting_with_Sculptris_Pro
54. Using_the_new_snake_hook_brushes

10 – 9._Paint_Materials_and_Texture_Maps
55. Applying_materials
56. Painting_color
57. Laying_out_UVs
58. Converting_between_color_and_texture_maps
59. Painting_with_Spotlight
60. Using_Noisemaker
61. Importing_models_with_texture_maps

11 – 10._Editing_Models
62. Deleting_part_of_a_model
63. Mirroring_a_model
64. Working_with_ClayPolish
65. Using_the_clip_and_trim_brushes
66. Closing_all_holes
67. Flipping_and_doubling_surfaces
68. Using_deformers
69. Using_morph_targets
70. Decimating_models
71. Using_EdgeLoop
72. Using_ZRemesher
73. Projecting_detail

12 – 11._Exporting_Work_from_ZBrush
74. Using_GoZ
75. Using_the_3D_Printing_Exporter
76. Exporting_with_the_Multi_Map_Exporter
77. Exporting_to_FBX_format

13 – Conclusion
78. Next_steps

Ex. Files ZBrush
Ex_Files_ZBrush_2018_EssT.zip


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