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Uncategorized

Introduction to Unreal Engine 4 Ability System – UE4

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Release date:2018, November

Duration:13 h 29 m

Author:Ambience Lee

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Create Comprehensive and Manageable Gameplay Abilities in Unreal Engine 4
Gain Medium Level Understanding of UE4’s C++ and Date Types.
Gain Medium Level Understanding of UE4’s Animation System
Gian Basic Understanding of UI setup in UE4

Requirements
Basic Understanding of Unreal Engine 4
Basic Skill in C++
Will Power to Create Games

Description
In this course, we will walk you thought the process of using UE4’s ability system to create 5 fully featured abilities. we will start with simple concept and gradually go to more and more complicated setups. Animation, UI, AI, will all be introduced through the process.

Covered Topics:
Unreal Engine Ability Sytem
Animation Blueprint
UI Widget Blueprint
Cascade
AI Behavior Tree
UE4 C++
UE4 Version: 4.20

Who is the target audience?
Game Developer, Students or hobbyist

Table of Contents

Introduction 03:35
Introduction 03:35

Build Basic Classes 01:16:46
Create_Project_and_Character 07:17
Basic_Movement_Control 08:07
Basic_Rotation_Control 05:23
AnimationBP_EventGraph 07:35
AnimationBP_BlendSpace 11:46
AnimationBP_Jump 07:00
AnimationMontage_MeleeAttack 09:16
AnimationMontage_LayerBlendPerBone 11:23
AnimationMontage_Notify 08:59

Melee Attack Ability 02:05:32
Implement_Basic_AbilitySystem_Functions_and_Components_in_CPP 16:50
Create_Melee_Ability_and_Cooldown 12:00
Create_Attribute_Set_And_Health_Attribute 07:39
Melee_OverLaping_Event 08:44
Animation_Notify_State_and_Send_Gameplay_Event 11:53
Damage_GameplayEffect_and_PostGameplayEffectExecute 11:31
HealthBarUI 16:25
Implement_Dying_Sequence 12:14
AI_Setup_and_Implement_UpdateTarget_Task 10:07
Finish_AI_Behavior 05:00
TeamID_and_Disable_Input_when_Dead 13:09

Health Regen Ability 01:22:35
UI_And_Glass_Ball_Mtl 13:10
Connect_Health_To_Primary_UI 11:13
Mana_and_Strength_Attribute_and_UI 13:50
Create_HealthRegen_Gameplay_Ability 11:38
Add_Full_Health_Tag_To_Block_HealthRegen_Ability 11:51
Use_GameplayCue_to_Play_Gameplay_Effect 09:44
HealthRegen_VFX 11:09

Dashing Ability 02:48:05
Dashing_Ability_Start_Dash_Forward 10:20
Disable_Collision_When_Dashing 09:47
Deal_Dash_Damage 05:56
Do_Dash_Pushing 08:22
Dash_Pushing_Debug 10:10
Dash_and_Melee_Hit_Stun 15:09
Make_Ability_UI_Material_and_Widget 16:44
Make_AbilityBase_Class_and_Info_Structure 14:25
Implement_GetAbilityInfo_Function 15:07
Implement_AquireAbilities_and_Add_Ability_To_UI 11:59
Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_PrimaryUI 10:53
Finish_Add_Ability_ToUI_Call_Chain 12:19
Connect_Inputs_To_Abilities_In_Slot 12:14
Implement_UI_Cooldown 14:40

Lazer Ability 01:34:58
Lazer_Beam_Material 08:09
Lazer_Rotation_Wheel_Mtl 08:12
Lazer_Rotation_Fire_Mtl 14:00
Create_Lazer_Actor 12:06
Lazer_Ability_Basic_Setup 09:27
Spawn_Lazer_Actor_and_Change_CameraMode 09:10
Lazer_Deal_Damage 10:23
Push_Back_Enemy_and_Mana_Draining 09:19
Add_Different_End_Ability_Scenarios 14:12

Ground Blast Ability 01:46:00
GameplayAbilityTargetActorClass 12:35
Trace_Overlapping_Pawn 15:02
Broadcast_TargetData 11:44
Create_Cooldown_Cost_UIMaterial_and_do_Debugging 08:41
Implement_Target_Confirm 08:24
Create_Animation_and_Deal_Damage_Effect 09:59
Create_Decal 08:14
Include_LocationInfo_in_the_TargetDataHandle_Broadcasted 12:13
Ground_Blast_VFX 07:04
Finish_Ground_Blast_And_Debugging 12:04

Fire Blast Ability 01:14:26
FireBlast_Animation_Cost_and_Cooldown 08:36
Implement_Fire_Blast_TargetAcotor 12:38
Do_Fire_VFX_and_Pushing 11:48
Burring_GameplayEffect_and_Cue 10:11
Balancing_Ability_Cost_and_Damage 11:38
Refine_Ability_Mechanic_and_Animation 19:35

Melee Attack Ability Combo 23:31
Create_Melee_Combo_Montages 05:19
Implement_Combo_Logic 10:47
Use_Curve_Table_To_Determin_Combo_Damage 07:25

Bonus Section 54:03
Use Projectile With Gameplay Ability 20:50
DamageExcutionCalculation 33:13

Watch online or Download

01 Introduction
001 Introduction

02 Build Basic Classes
002 Create_Project_and_Character
003 Basic_Movement_Control
004 Basic_Rotation_Control
005 AnimationBP_EventGraph
006 AnimationBP_BlendSpace
007 AnimationBP_Jump
008 AnimationMontage_MeleeAttack
009 AnimationMontage_LayerBlendPerBone
010 AnimationMontage_Notify

03 Melee Attack Ability
011 Implement_Basic_AbilitySystem_Functions_and_Components_in_CPP
012 Create_Melee_Ability_and_Cooldown
013 Create_Attribute_Set_And_Health_Attribute
014 Melee_OverLaping_Event
015 Animation_Notify_State_and_Send_Gameplay_Event
016 Damage_GameplayEffect_and_PostGameplayEffectExecute
017 HealthBarUI
018 Implement_Dying_Sequence
019 AI_Setup_and_Implement_UpdateTarget_Task
020 Finish_AI_Behavior
021 TeamID_and_Disable_Input_when_Dead

04 Health Regen Ability
022 UI_And_Glass_Ball_Mtl
023 Connect_Health_To_Primary_UI
024 Mana_and_Strength_Attribute_and_UI
025 Create_HealthRegen_Gameplay_Ability
026 Add_Full_Health_Tag_To_Block_HealthRegen_Ability
027 Use_GameplayCue_to_Play_Gameplay_Effect
028 HealthRegen_VFX

05 Dashing Ability
029 Dashing_Ability_Start_Dash_Forward
030 Disable_Collision_When_Dashing
031 Deal_Dash_Damage
032 Do_Dash_Pushing
033 Dash_Pushing_Debug
034 Dash_and_Melee_Hit_Stun
035 Make_Ability_UI_Material_and_Widget
036 Make_AbilityBase_Class_and_Info_Structure
037 Implement_GetAbilityInfo_Function
038 Implement_AquireAbilities_and_Add_Ability_To_UI
039 Re_Base_Abilitiy_Classes_and_Add_All_Slots_In_PrimaryUI
040 Finish_Add_Ability_ToUI_Call_Chain
041 Connect_Inputs_To_Abilities_In_Slot
042 Implement_UI_Cooldown

06 Lazer Ability
043 Lazer_Beam_Material
044 Lazer_Rotation_Wheel_Mtl
045 Lazer_Rotation_Fire_Mtl
046 Create_Lazer_Actor
047 Lazer_Ability_Basic_Setup
048 Spawn_Lazer_Actor_and_Change_CameraMode
049 Lazer_Deal_Damage
050 Push_Back_Enemy_and_Mana_Draining
051 Add_Different_End_Ability_Scenarios

07 Ground Blast Ability
052 GameplayAbilityTargetActorClass
053 Trace_Overlapping_Pawn
054 Broadcast_TargetData
055 Create_Cooldown_Cost_UIMaterial_and_do_Debugging
056 Implement_Target_Confirm
057 Create_Animation_and_Deal_Damage_Effect
058 Create_Decal
059 Include_LocationInfo_in_the_TargetDataHandle_Broadcasted
060 Ground_Blast_VFX
061 Finish_Ground_Blast_And_Debugging

08 Fire Blast Ability
062 FireBlast_Animation_Cost_and_Cooldown
063 Implement_Fire_Blast_TargetAcotor
064 Do_Fire_VFX_and_Pushing
065 Burring_GameplayEffect_and_Cue
066 Balancing_Ability_Cost_and_Damage
067 Refine_Ability_Mechanic_and_Animation

09 Melee Attack Ability Combo
068 Create_Melee_Combo_Montages
069 Implement_Combo_Logic
070 Use_Curve_Table_To_Determin_Combo_Damage

10 Bonus Section
071 Use Projectile With Gameplay Ability
072 DamageExcutionCalculation

Exercise Files
Introduction_to_Unreal_Engine_4_Ability_System_UE4_FILES.7z

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2 Comments

  1. Please Upload Complete Game Character Workflow by Ambience Lee. Many thanks for all that you are doing.

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