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Game Environment Concept Design – Beginner to Advanced by Cheng Bin Tan

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Release date:2021, October

Duration:23 h 59 m

Author:Cheng Bin Tan

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the fascinating world of Game Environment Concept Design! In this comprehensive course, led by the talented artist Cheng Bin Tan, you will embark on a journey that will take you from a beginner to an advanced level in creating stunning game environments.

Whether new to concept art or looking to elevate your skills, this course has something for everyone. Cheng Bin Tan will guide you through designing captivating game environments, from the initial ideation phase to the final polished concept.

Here’s what you can expect to learn in this course:

  1. Understanding Game Environments: Get an overview of what makes a compelling game environment and learn the fundamentals of concept design.
  2. Sketching and Ideation: Dive into the creative process of brainstorming and sketching, where you will explore various ideas and concepts for your game environment.
  3. Perspective and Composition: Master the principles of view and composition to create visually dynamic and engaging scenes.
  4. Creating Mood and Atmosphere: Learn how to use color, lighting, and atmospheric effects to evoke different moods and emotions in your environments.
  5. Rendering Techniques: Explore different rendering techniques and styles, including matte painting, to bring your concept to life with realism and detail.
  6. I’m working with references: I want you to know how to use references and learn how to incorporate them effectively into your concept designs.
  7. Texturing and Detailing: Learn how to add texture and intricate details to your environment to enhance visual appeal.
  8. Presentation and Portfolio: Discover the best practices for presenting your concept art and building an impressive portfolio.

Throughout the course, Cheng Bin Tan will share valuable tips, tricks, and insights from his extensive industry experience. You can practice your skills with hands-on exercises and receive personalized feedback to help you grow as an artist.

By the end of this course, you will have the knowledge and confidence to create breathtaking game environment concepts that can be applied to various game development projects. So, whether you dream of designing the next fantastical world or a post-apocalyptic landscape, join us on this artistic adventure and unlock your full potential in Game Environment Concept Design!

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01. Design Basis

01. Basic Design Principle 1
02. Basic Design Principle 2
03. Basic Design Principle 3
04. Foundational Perspective Explanation 1
05. Foundational Perspective Explanation 2
06. Foundational Perspective Explanation 3
07. Foundational Perspective Explanation 4
08. Basis Line Drawing 1
09. Basis Line Drawing 2
10. Basis Line Drawing 3
11. Basis Line Drawing 4
12. Props and Components Combination Design 1
13. Props and Components Combination Design 2
14. Props and Components Combination Design 3
15. Props and Components Combination Design 4
16. Props and Components Combination Design 5
17. Props and Components Combination Design 6
18. Props and Components Combination Design 7
19. Props and Components Combination Design 8
20. Functional Building Design 1
21. Functional Building Design 2
22. Functional Building Design 3
23. Functional Building Design 4
24. Functional Building Design 5
25. Functional Building Design 6
26. Functional Building Design 7
27. Functional Building Design 8

02. Sketch Basis

28. Light and Shadows Cognition and Spaciousness 1
29. Light and Shadows Cognition and Spaciousness 2
30. Light and Shadows Cognition and Spaciousness 3
31. Light and Shadows Cognition and Spaciousness 4
32. Light and Shadows Cognition and Spaciousness 5
33. Texture Performance 1
34. Texture Performance 2
35. Texture Performance 3

03. Color Expression

36. The Habit Establishment of Using Curve Color 1
37. The Habit Establishment of Using Curve Color 2
38. The Habit Establishment of Using Curve Color 3
39. Colors Realistic Restoration and Subjective Creation 1
40. Colors Realistic Restoration and Subjective Creation 2
41. Colors Realistic Restoration and Subjective Creation 3
42. Utilize Color to Display Texture 1
43. Utilize Color to Display Texture 2
44. Utilize Color to Display Texture 3

04. Platform Game’s Scene Design

45. Designs Composition and Combination and Change of Components 1
46. Designs Composition and Combination and Change of Components 2
47. Designs Composition and Combination and Change of Components 3
48. Environmental Scenery and Materials Core Design 1
49. Environmental Scenery and Materials Core Design 2
50. Environmental Scenery and Materials Core Design 3
51. Light and Shadow‘s Layout and Atmosphere Expression 1
52. Light and Shadow‘s Layout and Atmosphere Expression 2
53. Light and Shadow‘s Layout and Atmosphere Expression 3
54. Color Sketch 1
55. Color Sketch 2
56. Color Sketch 3

05. Matte Painting Process

57. Film Stills Tracing and Brush Explanation 1
58. Film Stills Tracing and Brush Explanation 2
59. Film Stills Tracing and Brush Explanation 3
60. Film Stills Tracing and Brush Explanation 4
61. Initial Creative Consciousness Formation 1
62. Initial Creative Consciousness Formation 2
63. Initial Creative Consciousness Formation 3
64. Initial Creative Consciousness Formation 4
65. Material Library Establishment and Material Selection 1
67. Material Library Establishment and Material Selection 3
68. Game Scene Summary 1
69. Game Scene Summary 2

[Wingfox] Game Environment Concept Design – Beginner to Advanced by Cheng Bin Tan.7z.rar
[Wingfox] Game Environment Concept Design – Beginner to Advanced by Cheng Bin Tan_Subtitles.7z


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