01. Blender Intro
01. Blender Intro
02. Basic Tools
03. Planning
02. Modeling Platforms and Stairs
04. Platform Part 1
05. Platform Part 2
06. Railings Part 1
07. Railings Part 2
08. Stairs Part 1
09. Stairs Part 2
10. Stairs Part 3
11. Stairs Part 4
12. Stairs Part 5
13. Modularity Part 1
14. Modularity Part 2
15. Modularity Part 3
03. Modeling Other Elements
16. Drawer Part 1
17. Drawer Part 2
18. Detail 1 Part 1
19. Detail 1 Part 2
20. Detail 2
21. Detail 3
22. Detail 4
23. Importing and Fixing Pipes
24. Adding Pipes to Drawer
25. Pipes Array
26. Pipes Zigzag
27. Extra Models
04. Setting Up Scene, Particles, Camera Positions
28. Setting Up Scene, Lighting, Part Icles Part 1
29. Setting Up Scene, Lighting, Part Icles Part 2
30. Selecting Camera Positions Part 1
31. Selecting Camera Positions Part 2
32. Selecting Camera Positions Part 3
33. Creating Test Material Part 1
34. Creating Test Material Part 2
35. Creating Test Material Part 3
36. Extra Camera Positions Part 1
37. Extra Camera Positions Part 2
05. Selected Shots Review and Refinements
38. Cameras and Composition Review Part 1
39. Camera and Composition Review Part 2
40. Refining Best Shots Part 1
41. Refining Best Shots Part 2
42. Feedback Review
06. Working On Best Shot General Layout and Composition
43. Adjusting Scene Layout Part 1
44. Adjusting Scene Layout Part 2
45. Adjusting Scene Layout Part 3
46. Adjusting Scene Layout Part 4
47. Changing Scene Composition Part 1
48. Changing Scene Composition Part 2
07. Working On Midground Elements
49. Midground Stairs and Metrics Part 1
50. Midground Stairs and Metrics Part 2
51. Midground Pipes
52. Middleground Geometry Part 1
53. Middleground Geometry Part 2
08. Working On Background Elements
54. Background Geometry Part 1
55. Background Geometry Part 2
56. Background Geometry Part 3
57. Background Geometry Part 4
58. Doors
09. Working On Foreground Elements
59. Foreground Geometry
60. Foreground Cables
61. Foreground Engine
62. Foreground Simulating Plastic Cover
63. Foreground Sculpting Plastic Cover
64. Foreground Adjusting Engine Part
65. Foreground Upper Platform
66. Algae Pipes Part 1
67. Algae Pipes Part 2
10. Adding Workers and Extra Details
68. Adding Workers
69. Fixing Workers Materials
70. Workers Animations and Posing
71. Populating Scene with Extra Elements Part 1
72. Populating Scene with Extra Elements Part 2
73. Adjusting Lighting
11. Shaders and Materials
74. Shading Intro and Concrete Material Part 1
75. Shading Intro and Concrete Material Part 2
76. Metal Material Part 1
77. Metal Material Part 2
78. Metal Material Part 3
79. Metal Material Variations
80. Extra Materials
81. Plastic Cover Material
82. Algae Shader
83. Algae Pool and General Material Adjustments Part 1
84. Algae Pool and General Material Adjustments Part 2
85. Glowing Screen
12. Final Adjustments and Rendering
86. Final Adjustments Before Render
87. Setting Up Render Settings and Passes
88. Render Post-Mortem
13. Photoshop Intro
89. Photoshop Intro and Document Setup
14. Working in Photoshop – Photobashing and Overpainting
100. Main Graffiti Part 2
101. Trees Part 1
102. Trees Part 2
103. Water and Algae Part 1
104. Water and Algae Part 2
105. Workers Part 1
106. Workers Part 2
107. Plastic and General Overpaint
108. Clean Parts
90. Talking About Composition
91. Rough Material Blend
92. Clean Metal Materials Blend Part 1
93. Clean Metal Materials Blend Part 2
94. Clean Metal Materials Blend Part 3
95. Photobash Part 1
96. Photobash Part 2
97. Doors and Graffiti Part 1
98. Doors and Graffiti Part 2
99. Main Graffiti Part 1
15. Finilizing Image
109. Color Corrections, Adjustments, Post-Effects Part 1
110. Color Corrections, Adjustments, Post-Effects Part 2
16. Outro
111. Outro
Project Files.7z.rar
[Wingfox] Environment Concept Design in Blender 2.91 and Photoshop by Ivan Ilko_Subtitles.7z
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