Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it’s no different with today’s digital tools. Join Ryan Kittleson in this…
Tag: Ryan Kittleson
ZBrush offers a new way to make hair and fur with its FiberMesh tool. In this course, ZBrush artist Ryan Kittleson introduces the features of this mesh…
Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape.…
With the release of version 4R7, ZBrush has updated its ZRemesher automatic retopology tools. Defining the direction your topology should travel, aka edge flow, is easier than…
ZBrush 4R8 adds several powerful new features that make the process of creating digital art faster than ever. Gizmo 3D provides new ways to move, rotate, and…
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the…
Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology…
Are you ready to take your ZBrush-ing to the next level? In this weekly series, ZBrush artist Ryan Kittleson shares his personal approach on how to make…
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. As such, it has dozens of features to master, and the 2018 edition adds the…