This is the first of 2 tutorials where I go through my process of creating realistic skin for characters. In this tutorial I will be taking advantage…
Tag: Mari 2.5
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO…
This is the continuation from the previous tutorial. It will go over the setup and look development process using the exported maps from the first tutorial: Hard…