While tracking and roto are not considered the most glamorous part of a compositor’s life, they both are still vital to making your shot work. Mocha Pro…
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In this course, you will learn everything from spline types to manual roto to fully automated workflows, showcasing Silhouette, the industry-standard software for rotoscoping, and its comprehensive…
This course covers how to create a highly detailed photoreal real-time environment using World Creator, Quixel Bridge, and Unreal Engine 5. Taught by Liam Whitehouse, the course…
While tracking and roto are not considered the most glamorous part of a compositor’s life, they both are still vital to making your shot work. Mocha Pro…
This course will guide you through the latest destruction processes and workflows using Houdini and Bullet. Technical methods as well as eye development come together in the…
This course is a follow-up of HOU221: USD and LOPs for Houdini Artists which was released using Houdini 18.5. One year later, Houdini 19.5 was released and…
Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement…
Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement…
More and more applications are starting to support USD and most studios are in some way using it in their pipelines. USD is here to stay and…
Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running…
This course, which follows up on SIL102, consists of seven classes, five 16 bit EXR sequences and four diverse and complex shots that explore various manual and…
In this new DMP course, members are going to be put to work, with prof Ludovic Iochem providing feedback as well as tips and tricks to help…