The MASH toolkit brings a powerful suite of procedural animation tools into Maya 2016. Procedural methodologies allow for nonlinear play and experimentation, with control networks instead of…
Tag: animation
Bifröst is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool. This course offers an…
Meet the Time Editor, Maya’s new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and…
Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn…
Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The…
What you’ll learn Animate a wide array of different game special effects Understand how to use Photoshop’s animation tools Have a better understanding of game animation Requirements…
Hey it’s Dave from CG Shortcuts, Welcome to the Course! I’m a freelance 3D and Motion Graphics Artist based in London where I’ve been working and teaching…
Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of…
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it’s no different with today’s digital tools. Join Ryan Kittleson in this…
ZBrush offers a new way to make hair and fur with its FiberMesh tool. In this course, ZBrush artist Ryan Kittleson introduces the features of this mesh…
Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape.…
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through…











