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Rigging Techniques Cartoon to Realistic by Nico Sanghrajka

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Release date:2021

Author:3天前

Skill level:Beginner

Language:English

Exercise files:Yes

Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way.
You will see me work and learn how I approach rigging after having worked as a character TD at companies such

Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction.

This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.

The workshop week by week

Week 1: Week01 – Basics: Starting out with a solid base Part 1
Introduction
What makes an advanced rig? | Analyzing some existing rigs | Model pose and topology considerations for rigging | Naming convention | Joint placement | Joint orientation (rotation axis) | Modular rigging (break it down) | Creating the FK spine | Custom attributes | Color coding | Locking and hiding attributes

Week 2: Week02 – Basics: Continuing to build the base rig.
Arms and legs | IK­FK­blend | Blend­color nodes vs orient constraints | Creating hands and fingers | Foot setup with multiple pivot points | Utility/math nodes | Macro finger attributes and secondary micro controls

Week 3: Week03 – Basics: Connecting everything together and rigging the rest of the base rig.
Connecting everything together | Point constraints and orient constraints | Creating shoulder, head, jaw, and eye controls | Rough skinning | Managing the visibility of controls

Week 4: Week04 – Getting more advanced: The Spine
Building a more advanced spine | How many joints do I need? | IK ribbon spine | Squash and stretch spine | Volume preservation and color­-feedback | FK spine with variable controls | Reverse FK spine

Week 5: Week05 – Getting more advanced: Arms, Shoulders and simple PoseReader
Advancing the legs and arms | Squash and stretch limbs | Condition node | Split knee and split elbow | Shoulder blade setup | Building a native Maya pose reader | Auto clavicle | Optional: bendy limbs

Week 6: Week06 – Deformations
Deformations | Looking at edgeflow and topology | Weights painting | Additive vs subtracting | Smoothing | Weighthammer | Influence objects | Optional: building a low-res cage | Corrective shapes | Pose­based deformation

Week 7: Week07 – Faking Muscles and adding Dynamics
Anatomy and muscles | Faking muscles and skin sliding | Dynamics in rigging | Soft bodies and dynamic curves | Delayed animation ctrls

Week 8: Week08 – Tying up some loose ends
Testing the rig | Picking three (extreme) poses | Make sure all is working and ready for anim | Creating a script to reset all the control back to default

Watch online or Download for Free

Week 1
week01 01 intro about the author
week01 02 analysing some free rigs pt1
week01 03 analysing some free rigs pt2
week01 04 intial joint placement and naming pt1
week01 05 intial joint placement and naming pt2
week01 06 intial joint placement and naming pt3
week01 07 intial joint placement and naming pt4
week01 08 intial joint placement and naming pt5
week01 09 modular rigging and simple spine

Week 2
week02 01 arms and legs ik
week02 02 arms and legs ikfk blend
week02 03 hand and fingers
week02 04 leg fkik blend and foot prep
week02 05 fk arms and legs
week02 06 feet
week02 07 mirroring rig parts

Week 3
week03 01 intro
week03 02 connecting hands to arms
week03 03 connecting feet and legs
week03 04 shoulders head and jaw
week03 05 eyes
week03 06 quick skinning
week03 07 connecting ik and fk ctrl visibility
week03 08 additional fk controls for spine and fingers
week03 09 pt1 starting leftside thumb orient fix
week03 09 pt2 working on the left hand
week03 09 pt3 reconnecting hand to arm and left side
week03 09 pt4 working on the left foot
week03 10 ik foot rolls on off

Week 4
week04 01 spine intro
week04 02 spine even joint distribution
week04 03 spine interactive joint placement
week04 04 ik ribbon spine start
week04 05 ik ribbon spine even surfaced distribution
week04 06 ik ribbon spine cleanup and skinning
week04 07 ik ribbon spine squash stretch with volume preservation
week04 08 ik ribbon spine squash stretch color coding
week04 09 ik ribbon spine blend for volume preservation and clean up
week04 10 reverse fk spine start
week04 11 reverse fk spine finish
week04 12 connect ik spine to reverse fk spine
week04 13 variable fk spine pt1
week04 14 variable fk spine pt2
week04 15 variable fk spine pt3
week04 16 better spine length measurement

Week 5
week05 01 stretchy arms
week05 02 stretch on the other limbs
week05 03 split knee intro
week05 04 split knee theory
week05 05 split knee pt1
week05 06 split knee doing the other side
week05 07 auto shoulders pt1
week05 08 auto shoulders pt2
week05 09 auto shoulders pt3
week05 10 shoulders blade pt1
week05 11 shoulders blade pt2
week05 12 rotation order
week05 13 pose reader simple example issue and solution
week05 14 pose reader simple example creation
week05 15 pose reader on character creation
week05 16 pose reader doing the other side
week05 17 pose reader cleanup

Week 6
week06 01 model topology for deformation pt1
week06 02 model topology for deformation pt2
week06 03 adding individual hips ctrls
week06 04 skin weights painting pt1
week06 05 skin weights painting pt2
week06 06 skin weights painting pt3
week06 07 skin weights painting pt4 jaw weighting
week06 08 skin weights painting pt5 add influence
week06 09 skin weights painting pt6 add geometry as influence
week06 10 skin weights painting pt7 partial joints
week06 11 corrective shapes and psd pt1
week06 12 corrective shapes and psd pt2
week06 13 building a low res cage pt1
week06 14 building a low res cage pt2

Week 7
week07 01 intro what do muscles do
week07 02 looking at reference
week07 03 one way of building a muscle pt1
week07 04 one way of building a muscle pt2
week07 05 dynamic joints
week07 06 dynamic meshes
week07 07 adding dynamics to our muscle
week07 08 dynamic joint jiggle

Week 8
week08 01 overlap without dynamics
week08 02 neck setup
week08 03 replacing ctrl shapes

week08 04 chest improvements
week08 05 reset ctrls script
week08 06 fore arm twist
week08 07 bendy limbs pt1
week08 08 bendy limbs pt2
week08 09 belt rig
week08 10 combining wrap and skin cluster
week08 11 space switching

[CG Circuit] Rigging Techniques Cartoon to Realistic by Nico Sanghrajka.7z
[CG Circuit] Rigging Techniques Cartoon to Realistic by Nico Sanghrajka_Subtitles.7z


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