I’ve put everything you need to build a 2D Platformer game in one place! This comprehensive online course offers a complete roadmap to guide you through building…
Get a great kickstart guide on how to create a fully functional Main Menu in Unreal Engine 5.4 with this comprehensive course. Addressing the most challenging aspects…
Get ready to be inspired as material artist Romain Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer. In this tutorial,…
Welcome to the ultimate Adobe Photoshop course! Whether you’re a complete beginner or someone with a bit of experience looking for a refresher, this course is designed…
Whether you’re starting from scratch or looking to speed up your workflow, my new Illustrator Fast-Track course on Udemy is designed to make you proficient with the…
Revealing the Secrets To Unique Composition And Expression Techniques! Do you find yourself stuck in the same pattern every time and can’t seem to add something new…
First Steps for 3D Characters: Blender and Quixel Mixer Basics and Application Classes Do you think 3D modeling is only for experts? Start creating 3D characters easily…
Ever dreamed of creating your own RPG and mastering GameMaker? Welcome to our GameMaker Top-down 2D RPG course, where you’ll unlock the full potential of GameMaker Studio…
This second course in the series delves deep into the advanced functionalities of EmberGen, integrated with other third-party software to create intricate effects. Participants will utilize Houdini…
Welcome to the “SketchUp Mastery: 3D Design and Modeling Bootcamp,” your ultimate guide to mastering SketchUp, a leading software for 3D modeling. Whether you’re a beginner starting…
Learn from start to finish how professional environment artists work, covering everything from initial planning to final lighting and optimization. What You’ll Learn: Project Planning and Blockout:…
Dive into this compact project designed to guide you through the exciting process of creating a robot model in Houdini, rigging it in Unreal Engine using Control…