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P2design — AOER2 — The Art of Effective Rigging 2 (+Chinese Sub)

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Release date:2024

Duration:23 h 59 m

Author:P2design Academy

Skill level:Beginner

Language:English

Exercise files:Yes

AOER² is the most extensive Blender rigging course released to date. It will take you from the very fundamentals of rigging in Blender to high-end, advanced level character rigging from scratch.

Course requirements

This course is for perfect beginners to more advanced riggers. You don’t need to know how to rig in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.

What’s included in the course

  • More than 235 videos
  •  Over 33 hours of lessons and exercises.
  •  Full PDF documentation including lesson highlights, keyboard shortcut and rig hierarchy.
  • One Blender file per lesson.
  •  High quality characters optimized to run on any PC.
  • Lessons for both blender 3.6x LTS and Blender 4.x
Watch online or Download for Free

[P2design] AOER2 – The Art of Effective Rigging 2

Combined Chapters

01-02_06-2
02_07-02_11
02_12-02_19
02_20-04_05
04_06-04_12
04_13-04_21
04_22-04_28
05_01-05_10
05_11-05_19
05_20-05_30
05_31-06_04
06_05-06_13
06_14-06_23
06_24-06_32
06_33-06_45-fix
07_01_07-07-fix
07_08-07_14
07_15-07_25
07_26-07_37-fix
07_38-07_47
07_48-07_57
07_58-07_68
07_69-07_76
07_77-07_84

Separate Chapters

01_01 how to use this course如何使用这门课程
01_02 How to use the files如何使用文件
01_03 Optimising Blender interface优化搅拌机界面
02_01 What is rigging什么是索具
02_02 Why using an armature为什么要使用电枢
02_03 Parenting养育子女
02_04 World, local, custom space世界本地定制空间
02_05 Constraints约束
02_06 Armature Object电枢对象
02_06_02 Armature Object (Blender 4x)电枢对象(搅拌机x)
02_07 Bones fundamental骨骼基础
02_08 Bones manipulation骨骼操纵
02_09 Assign to armature分配给电枢
02_10 Introduction to Vertex Groups顶点组简介
02_11 Tracking Constraints跟踪约束
02_12 Additional tracking constraints其他跟踪约束
02_13 Bone transform channels骨骼变换通道
02_14 Transform constraint Copy Location变换约束复制位置
02_15 Transform constraint Copy Rotation变换约束复制旋转
02_16 Transform constraint Copy Scale and Copy transfrom变换约束复制比例和复制变换
02_17 Transform constraints Limits变换约束限制
02_18 Transform constraints Transformation变换约束变换
02_19 The bone manager (Blender 3x)骨骼管理器(Blender x)
02_20 Naming, renaming, naming tool命名重命名命名工具
03_01 Ball presentation舞会展示
03_02 Ball rig球形钻机
03_03 Ball rig Squash and Stretch球装备挤压和拉伸
03_04 Ball Rig Clean up球台清理
03_05 Ball rig_Custom bone shapes球形装备自定义骨骼形状
04_01 Spider Ball Rig蜘蛛球装备
04_02 Spider Ball Deformation bones蜘蛛球变形骨骼
04_03 Deformation bones_02变形骨骼
04_04 Skinning剥皮
04_05 Skinning_02 (no comment)Skinning (无可奉告)
04_06 Inverse Kinematics constraint反向运动学约束
04_07 Isolation mechanism隔离机构
04_08 Spider ball body rig蜘蛛球身体装备
04_09 Spider ball Leg rig蜘蛛球腿部装备
04_10 Spider ball leg rig_02蜘蛛球腿钻机
04_11 Spider ball leg rig_03蜘蛛球腿装备
04_12 Spider ball leg rig_04蜘蛛球腿架
04_13 Local Location当地位置
04_14 Spider ball Arm rig蜘蛛球臂装备
04_15 Spider ball Arm rig_02蜘蛛球臂装备
04_16 Spider ball Arm rig_03蜘蛛球臂装备
04_17 Spider Ball Head rigSpider Ball Head钻机
04_18 Custom properties自定义属性
04_19 Drivers驱动程序
04_20 Spider Ball head rig_02蜘蛛球头钻机
04_21 Spider ball head rig_03蜘蛛球头钻机
04_22 Limit distance VS Limit scale极限距离VS极限刻度
04_23 Fixing arms and legs固定手臂和腿部
04_24 Spider ball Panels rig蜘蛛球面板装备
04_25 Legs advanced fix腿部高级固定
04_26 Keying set, bone groups and naming convention设置关键帧集骨骼组和命名约定
04_27 Rig UI (Blender 3.X)装备UI(Blender .X)
04_28 Rig UI (Blender 4.X)装备UI(Blender .X)
05_01 Chibi P2Dbot character rig introduction赤壁PDbot角色装备介绍
05_02 Positioning deformation bones定位变形骨骼
05_03 Positioning deformation bones_02定位变形骨骼
05_04 Positioning deformation bones_03定位变形骨骼
05_05 Skinning and Weight painting蒙皮和权重绘制
05_06 Skinning and Weight painting_02蒙皮和权重绘制
05_07 Skinning the arms and legs手臂和腿部剥皮
05_08 Skinning and Weight painting_03蒙皮和重量绘画
05_09 Skinning and Weight painting_04蒙皮和重量绘画
05_10 Skinning and Weight painting_05蒙皮和重量绘画
05_10_02 Skinning and Weight painting (Blender 4.x)蒙皮和权重绘制(Blender .x)
05_11 Skinning the torso为躯干剥皮
05_12 Skinning the torso_02躯干剥皮
05_13 Skinning the torso_03为躯干剥皮
05_14 Skinning the torso_04为躯干剥皮
05_15 Getting started with the controller rig控制器装备入门
05_16 Torso rigTorso钻机
05_17 Head rig井架
05_18 Finishing the torso rig完成躯干装备
05_19 Leg rig腿部装备
05_20 Foot rig脚踏式钻机
05_21 Action constraint动作约束
05_22 Foot rig alternative脚踏板替代方案
05_23 Leg rig_02腿架
05_24 Arm rig臂式钻机
05_25 Arm rig_02臂架
05_26 Arm IK switchable parent手臂IK可切换父对象
05_27 Armature Constraint电枢结构
05_28 Shoulder plate肩板
05_29 Fingers手指
05_30 Rig UI (Blender 3.X)装备UI(Blender .X)
05_30 Rig UI (Blender 4.x)装备UI(Blender .x)
05_31 Custom Rig UI script (Blender 3.x)自定义装备UI脚本(Blender .x)
05_32 Custom properties panel自定义属性面板
05_33 Visibility and modifiers panel可见性和修改器面板
05_34 IK FK Snapping toolIK FK捕捉工具
06_01 P2DBOT RIG introductionPDBOT钻机介绍
06_02 Deformation bones变形骨骼
06_03 Deformation bones_02变形骨骼
06_04 Deformation bones_03变形骨骼
06_05 Skinning剥皮
06_06 Skinning_02蒙皮
06_07 Skinning_03蒙皮
06_08 Skinning_04剥皮
06_09 Skinning_05剥皮
06_10 shapekeys形状键
06_11 Corrective bones矫正骨骼
06_12 Corrective bones_02矫正骨骼
06_13 ORG bonesORG骨骼
06_14 Spine脊柱
06_15 Spine_02脊柱
06_16 Spine_03脊椎
06_17 Spine_04脊椎
06_18 Spine_05脊柱
06_19 Neck pistons颈部活塞
06_20 Chest plates胸板
06_21 Finishing the torso (timelapse)完成躯干(延时)
06_22 arm rig臂式钻机
06_23 arm rig_02臂架
06_24 Finishing the arm (timelapse)完成手臂(延时)
06_25 Shoulder plates肩板
06_26 Arm ik parentsArm-ik父母
06_27 Gun rig炮台
06_28 Finishing the Gun (timelapse)完成喷枪(延时)
06_29 Rigging the legs索具支腿
06_30 Rigging the legs_02索具支腿
06_31 Foot rig脚踏式钻机
06_32 Foot rig_02脚踏板
06_33 Finishing the legs (timelapse)
06_34 Hand rig手动钻机
06_35 Finishing the Hands (timelapse)完成双手(延时)
06_36 Ammo counter弹药计数器
06_37 Masks口罩
06_38 Custom UI (Blender 3.X)自定义UI(Blender .X)
06_38 Custom UI (Blender 4.X)自定义UI(Blender .X)
06_39 Properties custom UI属性自定义UI
06_40 Properties custom UI_02属性自定义UI
06_41 Properties custom UI_03 (timelapse)属性自定义UI (延时)
06_42 Visibility properties可见性属性
06_43 IK-FK snapping tool_01 pt1IK-FK捕捉工具 pt
06_43 IK-FK snapping tool_01 pt2IK-FK捕捉工具 pt
06_44 IK-FK snapping tool_02 (timelapse)
06_45 Finishing the rig完成钻机
07_01 Introduction介绍
07_02 Deformation bones变形骨骼
07_03 Raw skinning原始蒙皮
07_04 Raw skinning whole process (timelapse)生皮全过程
07_05 Refined skinning精细蒙皮
07_06 Refined skinning (timelapse)精细蒙皮(延时)
07_07 Refined skinning breakdown精细蒙皮分解
07_08 Twisting and soft body bones扭曲和柔软的身体骨骼
07_09 Weight painting transfer and tricks重量涂装转移和技巧
07_10_01 Weight painting cloth and twisting bones (timelapse)重量绘画布料和扭曲骨骼(延时)
07_11 Weight painting cloth and twisting bones breakdown重量绘画布和扭曲骨骼分解
07_12 Posing摆姿势
07_13 Corrective and detail bones矫正骨骼和细节骨骼
07_14 Corrective and detail bones (timelapse)矫正骨骼和细节骨骼(延时)
07_15 Skinning extra bones为多余骨骼蒙皮
07_16 Skinning extra bones (timelapse)剥皮多余的骨骼(延时)
07_17 Skinning extra bones breakdown蒙皮多余骨骼分解
07_18 Skinning the weapons剥皮武器
07_19 Skinning the weapons (timelapse)剥皮武器(延时)
07_20 ORG bonesORG骨骼
07_21 Torso rigTorso钻机
07_22 Torso rig_02Torso钻机
07_23 Torso rig_03Torso钻机
07_24 Torso corrective bones躯干矫正骨骼
07_25 BBONESBBONES
07_26_Ponytail rig马尾辫装备
07_27 Pony tail skinning (timelapse)
07_28 Pony tail rig_02马尾钻机
07_29 Pony tail rig_03马尾钻机
07_30 Pony tail rig_04马尾钻机
07_31 Ponytail details马尾细节
07_32 Arms rig武器装备
07_33 Arms rig_02武器装备
07_34 Arm rig_03臂架
07_35 Arm rig_04臂架
07_36 Arm corrective bones手臂矫正骨骼
07_37 Finishing the arms完成手臂
07_38 Hand rig手动钻机
07_39 Leg rig腿部装备
07_40 Leg rig_02腿架
07_41 Leg rig_03腿架
07_42 Leg rig_04腿架
07_43 Leg rig_05腿架
07_44 _Leg rig_06支腿钻机
07_45 Leg rig_07支腿钻机
07_46 Cloth rig布料钻机
07_47 Shrink wrap constraint收缩包裹约束
07_48 Cloth rig_02布装
07_49 Cloth rig_03布料钻机
07_50 Cloth rig_04布装
07_51 Cloth rig_05布料钻机
07_52 Cloth rig_06布料钻机
07_53 Floor Constraint楼层约束
07_54 Cloth rig_07布料钻机
07_55 Cloth rig_08布料钻机
07_56 Cloth rig_09布料钻机
07_57 Cloth rig_10布料钻机
07_58 Sword_rig剑具
07_59 Sword_rig_02剑装
07_60 Staff_rig员工钻机
07_61 Staff_rig_02员工钻机
07_62 Staff_rig_03员工钻机
07_63 Rigging faces索具面
07_64 Face’s deformation bones面部的变形骨骼
07_65 Face’s deformation bones_02面部变形骨骼
07_66 Face skinning面部蒙皮
07_67_02 Face skinning_02 (timelapse)面部蒙皮(延时)
07_68 Face rig eyebrows面部修饰眉毛
07_69 Eyes眼睛
07_70 Eyes_02眼睛
07_71 Eyes_03眼睛
07_72 Eyes_04眼睛
07_73 Eyes_05眼睛
07_74 Mouth rig井口钻机
07_75 Jaw rig颚式钻机
07_76 Mouth lock嘴锁
07_77 Face secondary面部次要
07_78 Nose鼻
07_79 Cheek面颊
07_80 Ears and teeth耳朵和牙齿
07_81 Tongue舌头
07_82 Finishing the rig完成钻机
07_83 Custom Rig UI自定义装配UI
07_84 Snapping tool捕捉工具
The easiest way to create custom bone shapes in Blender

[P2design] AOER2 – The Art of Effective Rigging 2 _Subtitles.7z

[P2design] AOER2 – The Art of Effective Rigging 2.7z.rar


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