Megacity 01 – Modeling and rendering in Blender and Eevee
Release date:2019
Duration:02 h 00 m
Author:Jan Urschel
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender 2.8 and its built-in Eevee viewport.
We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender 2.8 called Eevee. I’ll demonstrate how it can help us make better design decision with its quality and speed.
This is part 1 of a two-part series. In part 2 (releasing early March) we will be be producing final shots using Eevee and Photoshop.
What topics are covered?
– Blender 2.8 basic modeling
– Blender 2.8 Eevee texturing with nodal interface
– Blender 2.8 Eevee lookdev process
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.
What will I get?
– 2 hour video tutorial with narration
– Blender files
– Textures
What do I need to have before I start:
Blender 2.8 (no plugins required)
Basic knowledge in a 3D application and how nodes work are of advantage.
thanks a lot for this website . great great work .
can we get the part 2 of this insane tutorial ?
We will upload Megacity Streets soon to the main website. Please check a direct link to a cloud if you can’t wait:
[Gumroad] Jan Urshel – Megacity Streets
so a couple of weeks ago I was hell-bent to learn blender and make these badass-looking renders, took me some time, some amateur mistakes, and finally…. once I was done with it(my dummy ass found it was a 2 part tutorial XD), that’s alright. Lots of love to you guys, great effort and I owe you guys a tonne,
that blender file in my pc: eagerly waiting for part 2 to release (づ。◕‿‿◕。)づ
where Megacity 02 – Final Cityscape Render ?