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Master 3D Environments in Blender by Martin Klekner (Ch.1 – Ch.16 Update, +Russian subs)

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Release date:2021

Author:Martin Klekner

Skill level:Beginner

Language:English

Exercise files:Yes

Want to create large-scale 3D landscapes in Blender but don’t know how?

Everything you need to learn in ONE place
In this course, you will learn every important workflow for landscape creation in Blender, without the use of any paid add-ons or assets.
You will learn how to create mountains, oceans, forests, deserts, clouds and weather effects. No need to search for online videos describing particular techniques or workflows – you will learn all the important steps of environment creation in one course.
The course includes 12+ hours of content and over 150 lessons

Suitable for intermediate Blender users
Due to its step-by-step nature, this course is OK to follow even for beginners. Nevertheless, to not get needlessly frustrated, we definitely recommend you to learn the fundamentals of working with Blender first, either with our Free Blender Beginners Course, or with our comprehensive Blender Launch Pad.

Various Workflows
The course will guide you through a series of landscape creation workflows, ranging from using the ANT landscape add-on to displacing mountains and deserts by using shader nodes. To make the course easier to follow, we split it into chapters, with short and fun videos, mostly between 2 and 10 minutes long.

You can rely on us
Even though we try to make our courses as understandable and easy to follow as possible, you still might get stuck along the way. In that case, you can ask for help or share your work in progress in the discussion section under each lecture. The CG Boost team and other students are there to help.

A community on your side
Additionally, you get access to an exclusive students-only community. There you can ask questions, share your renders and give or receive feedback from us or the other students.

Watch online or Download for Free

Chapter 01 – Getting Started
01_01_welcome_to_the_course
01_02_before_you_start
01_06_asset_library

Chapter 02 – Theory & Reference
02_01_reference_sheet
02_02_homework_reference

Chapter 03 – Basic Workflows
03_01_approaches_to_terrain_creation
03_02_ant_landscape
03_03_node_based_approach
03_04_displace_modifier
03_05_gis_addon
03_07_node_wrangler
03_08_hdri_setup
03_09_camera_clipping
03_10_know_shader_nodes
03_11_basic_particle_setup
03_12_camera_setup
03_12_camera_setup
03_13_rendering_tips
03_13_rendering_tips
03_14_viewport_speed
03_14_viewport_speed
03_15_faster_volume_rendering
03_15_faster_volume_rendering

Chapter 04 – A.N.T. Landscape_ Lone Mountain
04_01_mountain_lake_reference
04_02_using_ant
04_03_finishing_terrain_base
04_04_displacement_modifier
04_05_adding_snow_material
04_06_blending_snow_rock
04_07_adding_second_rock_texture
04_08_blending_two_rock_materials
04_09_blending_displacement_textures
04_10_adding_water_sky
04_11_adding_more_ant_pieces
04_12_fog_atmosphere
04_13_trees_rocks
04_14_creating_ice_particles
04_15_final_scene_render_setup
04_16_compositing_lone_mountain

Chapter 05 – Node-Based Approach 1_ Desert
05_01_desert_reference
05_02_preparing_the_scene
05_03_defining_the_desert_base
05_04_adding_dune_waves
05_05_mixing_factors
05_06_adding_smallest_details
05_07_creating_desert_shader
05_08_final_desert_setup_overview
05_09_adding_light_background_dunes
05_10_adding_dust_planes
05_11_adding_atmosphere_sky
05_12_adding_grass_patches
05_13_baking_displacement
05_14_adding_movement_to_grass
05_15_desert_render_layers
05_16_desert_render_settings
05_17_desert_compositing
05_18_compositing_filters_overlays

Chapter 06 – Node-based Approach 2_ Mountains
06_01_reference_overview
06_02_setting_up_displacement
06_03_adding_base_displacement
06_04_adding_rock_detail
06_05_additional_rock_detail
06_06_subtracting_from_displacement
06_07_distorting_result
06_08_overview_final_node_setup
06_09_adding_snow_rock_shader
06_10_blending_snow_rocks
06_11_final_changes
06_12_adding_bg_planes_fog
06_13_rendering_mountains
06_14_compositing_mountains

Chapter 07 – Sculpting Approach_ Arctic
07_01_arctic_reference
07_02_glacier_base
07_03_skewing_glacier
07_04_sculpting_glacier
07_05_snow_material
07_06_ice_material
07_07_blending_and_transparency
07_08_adding_water
07_09_finishing_scene
07_10_rendering_arctic
07_11_compositing_arctic

Chapter 08 – Displacement Approach_ Highlands
08_01_highlands_reference_sources
08_02_displacing_geometry
08_03_adding_textures_lighting
08_04_making_scene
08_05_sky_clouds_particles
08_06_rendering_highlands
08_07_compositing_highlands
08_08_terrain_pieces

Chapter 09 – GIS_ Scottish Lake
09_01_looking_for_gis_areas
09_02_adding_terrain
09_03_adding_water
09_04_shading_scenery
09_05_adding_fog_hdri
09_06_adding_foreground
09_07_adding_background_sky
09_08_adding_particle_trees
09_09_adding_vdb_clouds_fog
09_10_finalizing_scene
09_11_rendering_scottish_lake
09_12_compositing_scottish_lake

Chapter 10 – Tree-scape
10_01_researching_polar_forest
10_02_landscape_base
10_03_adding_trees
10_04_making_polar_sky
10_05_making_2d_trees
10_06_shading_2d_trees
10_07_using_2D_trees
10_08_building_aurora_borealis
10_09_finishing_aurora_borealis
10_10_finishing_treescape
10_11_compositing_treescape

Chapter 11 – Water Types
11_01_normal_water_surface
11_02_animated_ocean_intro
11_03_animated_ocean_ocean_modifier
11_04_animated_ocean_shader_setup
11_05_animated_ocean_baking_variations
11_06_animated_ocean_plug_displacement
11_07_animated_ocean_combine_displacement
11_08_animated_ocean_ocean_network
11_09_animated_ocean_adding_foam
11_10_animated_ocean_final_network
11_11_ocean_teaser_scene_breakdown
11_12_ocean_teaser_scene_compositing
11_13_translucent_water
11_14_translucent_water_eevee

Chapter 12 – Cloud Types
12_01_clouds_eevee
12_02_fading_cloud_edges
12_03_rendering_cycles
12_04_puffy_cloud_base
12_05_puffy_cloud_detail
12_06_puffy_cloud_finish
12_07_vdb_clouds
12_08_advanced_vdb
12_09_cloud_shadows

Chapter 13 – Atmospheric Effects
13_01_atmosphere_volume
13_02_atmosphere_plane
13_03_atmosphere_particles

Chapter 14 – Custom Vegetation and Trees
14_01_gscatter_vegetation
14_02_mtree
14_03_making_2d_trees
14_04_shading_2d_trees
14_05_shading_2d_trees_advanced

Chapter 15 – Weather Effects
15_01_falling_snow
15_02_compostining_snow
15_03_desert_dust
15_04_desert_dust_compositing
15_05_rain

Chapter 16 – Addons
16_01_quixel_bridge
16_02_grove
16_03_graswald
16_04_scatter
16_05_botaniq
16_06_vegetation
16_07_terrain_mixer
16_08_true_terrain

[CG Boost] Master 3D Environment (Ch.1 – Ch.16 Update, +Russian subs)_Subtitles.7z
[CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.001
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Chapter 01
01_01_welcome_to_the_course
01_02_before_you_start
01_05_early_access_vs_final_course
01_07_asset_library

Chapter 02
02_01_reference_sheet
02_02_homework_reference

Chapter 03
03_01_approaches_to_terrain_creation
03_02_ant_landscape
03_03_node_based_approach
03_04_displace_modifier
03_05_gis_addon

Chapter 04
04_01_mountain_lake_reference
04_02_using_ant
04_03_finishing_terrain_base
04_04_displacement_modifier
04_05_adding_snow_material
04_06_blending_snow_rock
04_07_adding_second_rock_texture
04_08_blending_two_rock_materials
04_09_blending_displacement_textures
04_10_adding_water_sky
04_11_adding_more_ant_pieces
04_12_fog_atmosphere
04_13_trees_rocks
04_14_creating_ice_particles
04_15_final_scene_render_setup
04_16_compositing_lone_mountain

Chapter 05
05_01_desert_reference
05_02_preparing_the_scene
05_03_defining_the_desert_base
05_04_adding_dune_waves
05_05_mixing_factors
05_06_adding_smallest_details
05_07_creating_desert_shader
05_08_final_desert_setup_overview
05_09_adding_light_background_dunes
05_10_adding_dust_planes
05_11_adding_atmosphere_sky
05_12_adding_grass_patches
05_13_baking_displacement
05_14_adding_movement_to_grass
05_15_desert_render_layers
05_16_desert_render_settings
05_17_desert_compositing
05_18_compositing_filters_overlays

Chapter 06
06_01_reference_overview
06_02_setting_up_displacement
06_03_adding_base_displacement
06_04_adding_rock_detail
06_05_additional_rock_detail
06_06_subtracting_from_displacement
06_07_distorting_result
06_08_overview_final_node_setup
06_09_adding_snow_rock_shader
06_10_blending_snow_rocks
06_11_final_changes

Chapter 08
08_01_highlands_reference_sources
08_02_displacing_geometry
08_03_adding_textures_lighting
08_04_making_scene
08_05_sky_clouds_particles
08_06_rendering_highlands
08_07_compositing_highlands

Chapter 09
09_01_looking_for_gis_areas
09_02_adding_terrain
09_03_adding_water
09_04_shading_scenery
09_05_adding_fog_hdri
09_06_adding_foreground
09_07_adding_background_sky
09_08_adding_particle_trees
09_09_adding_vdb_clouds_fog
09_10_finalizing_scene

Chapter 11
11_01_normal_water_surface
11_02_animated_ocean_intro
11_03_animated_ocean_ocean_modifier
11_04_animated_ocean_shader_setup
11_05_animated_ocean_baking_variations
11_06_animated_ocean_plug_displacement
11_07_animated_ocean_combine_displacement
11_08_animated_ocean_ocean_network
11_09_animated_ocean_adding_foam
11_10_animated_ocean_final_network

Chapter 12
12_01_clouds_eevee
12_02_fading_cloud_edges
12_03_rendering_cycles
12_07_vdb_clouds
12_09_cloud_shadows

Chapter 13
13_01_atmosphere_volume
13_02_atmosphere_plane
13_03_atmosphere_particles

Master 3D Environments in Blender – ProjectFiles.7z.001
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Master 3D Environments in Blender – ProjectFiles.7z.010
[CG Boost] Master 3D Environments in Blender_Subtitles.7z


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79 Comments

  1. Thanks for tut!

    I noticed that chapter 11 should have 17 videos (you posted 14), chapter 15 has 7 videos (you posted 5), and there is also a chapter 17.

    Can you please upload these? Thanks!

  2. Hi admin, can you please update the course because chapter 17 is now available. It would be great if you upload that also. With that the whole course will be up to date. Thank you.

  3. Hi, I noticed that there is quite a few chapters/videos missing from this course. Is there any chance these could be uploaded?

  4. Hi Admin, it’s very nice of you to share the courses with us, I’m very thankful. There is an issue with the download. I’ve downloaded some of the Chapters but now I can’t download any file. Please solve this issue so i can start my learning again. Thank you.

  5. Admin Please the “[CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.001” file is corrupted. I can’t Extract it, please help us with that too. Thank you.

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