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Learning TouchDesigner by Scott Pagano

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Release date:2021

Author:Scott Pagano

Skill level:Intermediate

Language:English

Exercise files:Yes

Used by studios around the world to create a wide range of experiential projects, TouchDesigner has become a standard platform of choice for projection mapping, interactive installation, and experiential content development. In this course, explore the real-time, procedural 3D and 2D graphics powerhouse that is TouchDesigner. Starting with the fundamentals, explore the TouchDesigner interface and get an overview of important nodes in each of the six TouchDesigner contexts. Through a series of project-based examples, look at real-time 2D image processing, real-time 3D scene rendering, real-time interactive control, and using TouchDesigner for VR. This course provides a starting point for any 2D or 3D artist wanting to expand their skillset in a rapidly growing field that ties into experiential design, interactive installation, and virtual reality.

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01. Introduction
01_01-Welcome
01_02-How to use the exercise files

02. Fundamentals
02_01-Interface overview
02_02-Node basics COMP
02_03-Node basics TOP
02_04-Node basics CHOP
02_05-Node basics SOP
02_06-Node basics MAT
02_07-Node basics DAT
02_08-Modes and windows

03. 2D Imagery
03_01-Animating static images with CHOPs
03_02-Creating feedback setup
03_03-Using the cache for timeoffset animation
03_04-Coloring and postprocessing images
03_05-Recording results as movie files

04. 3D Imagery
04_01-Importing and viewing geometry
04_02-Creating the render setup light, camera, and top
04_03-Creating the PBR physically based rendering setup
04_04-Organizing with containers
04_05-Building the fps component
04_06-Importing a full scene
04_07-Making geopaths relative
04_08-Building modular shaders
04_09-Shader assignments
04_10-Building an environment sphere
04_11-Adding 2D animation to signage
04_12-Building the sceneControl component
04_13-Postprocessing a 3D render
04_14-Rendering results as movie files

05. User Interface UI
05_01-UI process overview
05_02-Building the UI rotate
05_03-Building a DAT table of camera positions
05_04-Building the UI camSwitcher
05_05-Building the UI geoToggle
05_06-Building the UI animationSwitcher
05_07-Building the UI record

06. Interactivity
06_01-OSC Open Sound Control overview
06_02-Building a TouchOSC layout
06_03-Transferring the layout to iPad
06_04-Building the control component
06_05-Connect an OSC input to camSwitcher
06_06-Connect an OSC input to animationSwitcher
06_07-Connect an OSC input to rotate

07. Virtual Reality VR
07_01-Building instance points
07_02-Converting points to instance channels
07_03-Component export
07_04-VR template
07_05-Viewing scene in VR with HTC Vive

08. Conclusion
08_01-Next steps

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