Introduction to Retopology
Release date:2018
Duration:02 h 00 m
Author:Jonathan Williamson
Skill level:Beginner
Language:English
Exercise files:Yes
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology. Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it’s also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.
Can we please request ‘Learn the Blender Basics’ CGCookie course. Thank you for all uploads!