Intro to Unreal 5 A [CGMA, Christopher (Chris) Flynn – 2024, Group-Buy]
Release date:2024, March
Author:Chris Flynn, (Christopher Flynn)
Skill level:Beginner
Language:English
Exercise files:Yes
This 6-week course is designed to take students with little 3D experience and transform them into proficient users of Unreal Engine. You will gain a solid understanding of the Unreal Editor, learning essential skills to create and manage projects, customize your workspace, and develop engaging 3D scenes. By the end of the course, you will be well-equipped to navigate the Unreal environment and utilize its powerful features effectively.
Week #1: The Unreal Interface
- Topics:
- Navigation and viewport configuration.
- Understanding project structure and creating folders.
- Customizing windows and layouts.
- Overview of essential tools and windows.
Week #2: Creating a Nanite Asset and Baking
- Topics:
- Introduction to Nanite technology and asset creation.
- Optimization techniques for Nanite assets.
- Basics of UV mapping.
- Baking processes for complex and simple Nanite assets.
Week #3: Nanite Painter Setup and Unreal Materials
- Topics:
- Setting up channel-packed textures.
- Introduction to Nanite Painter.
- Creating and utilizing master materials and instances.
- Baking textures for efficient application in Unreal.
Week #4: Lumen, Lighting, and Materials
- Topics:
- Configuring various lighting setups.
- Understanding lightmaps and Lumen technology.
- Exploring material functions and switches.
- Baking lighting and utilizing different view modes.
Week #5: Scene Setup
- Topics:
- Working with cameras and implementing post-processing effects.
- Setting up scene lighting and reflections.
- Managing collisions and creating high-resolution renders.
- Finalizing and polishing your scene for presentation.
Week #6: Production and Final Project
- Topics:
- Shifting into production mode.
- Creating a small, fully assembled scene with basic lighting.
- Implementing post-processing effects.
- Preparing your final project for critique.
Course Goals:
By the end of this course, students will have a comprehensive understanding of the Unreal Engine, empowering them to create polished and professional 3D scenes