Ian Hubert Patreon Videos (Jan.21-Oct.23)
Release date:2023, October
Author:Ian Hubert
Skill level:Beginner
Language:English
Exercise files:Yes
Ian Hubert Patreon Videos (Jan.21-Oct.23)
14 Minutes of Ways to Select Objects in Blender
2D Card (Screen_) Replacement – Tracking, Compositing
A VFX Shot Every Day – Pete Breakdowns
Advanced Paintouts with a Moving Camera in Blender
Alpha Release_ Color Tools! Match CG_Live Action!
Animating a Traffic Light
Animating Huge Things and Little Things in Blender
Another Greenscreen Tutorial (working on the Taxi Scene)
Automatic Face Tracking
Barbershop with Various Signage
Bizarrely Powerful Trick for Cinematic Compositions
Blender Volumetrics_ working with some haze_fog and clouds!
Blowing Grass Asset & Breakdown
Boat Shoot Final Thoughts
Boat Shoot! Introduction_Backstory
Camera Shake Addon v.2 (Camera Shakify)
Camera Shake Addon
Capturing Photoscans_ Everything I Can Think of
Cat Sculpting when youre bad at Sculpting and Cats.
Cheating Volumetric Light Rays in Cycles
Completing Big Shots
Continued Experiments with Procedural Waves
Creating Auto-randomized Signs_Neon_Such! (getting random)
Cyberpunkish Lighting
Designing Holographic Interfaces
Designing the Phaeton
Digital Extensions without Greenscreen
DigitalExtension
Driving Through a Market pt 1_ Layout_Blocking
Driving Through a Market pt 2_ Modeling Market Stalls
Dynamo Dream Old VFX Retrospective
Everything Nathan Knows About Color Part 1 – Transfer Functions
Freeway Pirate Breakdowns_ tire rigging, hot metal, and shockwaves
Getting Neoclassical Pt. 2_ Interiors
Giving 2D Steam Elements 3D Looking Shadows
Hologram Shader Breakdown
HyperBole Cinematography Breakdown
Initial Blender VR Tomfoolery
Introduction to the Asset Browser
Lets Model a Boat!
Lighting a Space Scene (and other things)
Make a simple Blender Addon_Hotkey_Button with Python
Makin a Bag o Beans
Making a Blinking Light Asset
Making a Flying Vehicle pt. 1 – Design_Blocking
Making a Flying Vehicle pt. 2 – Refining_Texturing
Making a Sci-Fi-ish Lighthouse
Making a Shot from Scavenged Elements pt. 1 – Environment
Making a Shot Start-To-Finish (Cave Explorers)
Making Eevee Look Like Cycles (intro to Eevee)
Making Lots of Quick Stuff with Photoscans
Making Tarps!
Making the World Nasty
Modeling a Desert Hangar
Modeling a Slot Machine
Modeling a Spaceship Cockpit Windshield
Modeling an Airport Waiting Room
Modeling an Overpass
Modeling That Greenhouse Environment
Moss! A few different ways.
One of the Biggest Compositing Basics
Optimizing Cycles Renders
Photoscanning Greebles from Real Life
Powerful, Flexible, Sloppy modeling with Remesh Modifier
Putting Graffiti on Stuff
Quick Chat about Brainstorming
Quick Rigging for Scans (animating a little vignette)
Quick Tip_ Compositing CG Into Grass
Quickie_ Industrial Stairs, Railings, and Rails
Quickie_ Making Steam Elements Not Clip Through the Camera
Refraction Tut! Heat Distortion and Such in Blender
Some Useful Techniques for Modeling a Scooter
Starmaps in Blender (two methods)
Talking about Landing Gear and Linkages
Things I Learned From Recent VFX Shots
Tips for Optimizing Photoscans
Tutorial_ Brick Walls and Vintage Painted _Ghost_ Signs
Tutorial_ Digital Costume Enhancement (Tracking, easy_complex)
Tutorial_ Modeling Sci-Fi Megastructures in Blender
Tutorial_ Modeling Ship Hulls and Trucks (Curved Surfaces)
Tutorial_ Self-Randomizing Assets (Posters, Lights)
Tutorial_ Spaceship Through Canyon (Vapor trails, etc.)
Tutorial_Asset_ Blowing Straps_Plastic
[Patreon] Ian Hubert Patreon Videos (Jan.21-Oct.23)_Subtitles.7z