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Fundamentals of Blender Materials and Shading

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Release date:2021

Author: Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

Fundamentals of Blender Materials and Shading
In this Blender course, learn how to create materials and shaders. Whether you’re going for a stylized or realistic look, this 40-lesson course with a practice Blender exercise will teach you how to do it.

Shading and materials are essential for every Blender artist
After you’ve created your Blender models and added some lighting, the next step is to apply materials and create shaders.

Shading is one of the key pillars of computer graphics.

Knowing how to do it well will improve every render you make, whether it’s realistic or stylized.

Shading and materials are essential for every Blender artist
materials and shading
realistic Blender materials
Watch online or Download for Free

Chapter 1 – Intro to Materials and Shading
01 – How Shaders Manipulate Light
02 – Creating Materials in Blender
03 – Assigning Material Slots to Objects and Faces
04 – Using Blenders Shader Editor

Chapter 2 – The Basic Blender Shader Nodes
05 – The Glossy and Diffuse Shaders
06 – The Mix and Add Shaders
07 – The Anisotropic Shader
08 – The Transparent and Holdout Shaders
09 – The Refraction and Glass Shaders
10 – The Translucent Shader
11 – The Subsurface Scattering Shader
12 – The Absorption and Scattering Volume Shaders
13 – The Emission, Velvet, and Toon Shaders
14 – Shading From Observation

Chapter 3 – How to Use Textures
15 – Intro to Textures
16 – Changing Texture Coordinates
17 – The Socket Color Meanings
18 – Blend Modes and Basic Color Math
19 – Manipulating Normals
20 – Using Normal Maps
21 – Displacement and Adaptive Subdivision

Chapter 4 – Intro to Physically Based Rendering
22 – Intro to Physically Based Rendering
23 – Everything Has Fresnel
24 – How Roughness Influences Fresnel
25 – The Principled Shader
26 – The Principled Hair Shader
27 – The Principled Volume Shader
28 – Shading the Orbot
29 – Shading the Grass Field Mesh
30 – Shading the Grass Field Hair

Chapter 5 – Rendering Materials and Shaders
31 – Light Path Bounces
32 – Light Path Visibility
33 – Rendering Glass
34 – Creating Glass Dispersion
35 – Eevee Glass and Transparency
36 – Eevee Reflection Cubemaps
37 – Eevee Reflection Planes and Screen Space Reflection
38 – Rendering Volumes

Chapter 6 – The Materials and Shading Workflow
39 – Shader to RGB Toon Effects
40 – Freestyle Outline Effects
41 – Layout Nodes and Shader Organization
42 – Creating Group Nodes
43 – Exporting Materials
44 – Create Materials and Shaders for a Scene
45 – Bonus- Animating the Material Transformation Effect

materials-and-shading_textures.7z
materials-and-shading_source-files.7z


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