Fundamental of Shading for Cycles
Release date:2019
Author:Kent Trammell, Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Yes
If “Texturing” is like a paint’s color then “Shading” is like a paint’s finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine. You will see how to navigate and function inside the node editor, mix basic shader components together, as well as construct a practical material using multiple material layers influenced by image textures. These principles will establish the shader foundation you will need to construct any kind of Cycles material you can imagine.
can you please get the rafael grassettis videos
some of his tutorials are queued already
you are awesome …
and what about this https://tdu.teachable.com/p/the-ultimate-lighting-bundle
any news
that is missing…