Demystify Redshift Materials in C4D by Derek Kirk
Release date:2023, September
Duration:05 h 11 m
Author:Derek Kirk
Skill level:Beginner
Language:English
Exercise files:Yes
In this class, we will use the incredible power of Redshift to create over 50 metal materials. Using the Shader Graph, we will demystify the Node Editor step by step as we make photo-realistic materials from scratch. We will cover a ton of content from Noise maps, textures, reflections, bump maps, displacement maps, etc. We are learning how and when to use each puzzle piece to create fantastic materials.
This class will teach us how to create metal materials inside the Shader Graph for the Redshift Render Engine inside Maxon’s Cinema 4D (C4D). This class is for beginners and experienced users looking to learn how to use many tools and workflow tips inside the Redshift Shader Graph to create unique materials. If you are brand new to Redshift, you should first take my Introduction to Redshift: The Basics course. Throughout this course, we will create over 50 metals and break down many of the most common Nodes and how they work. We start simple and work our way up node by node. By the end you’ll be creating very complex materials with ease.
THIS CLASS:
– We are going to take a look at the Redshift Shader Graph-
-We will go over:
- Node Editor Workflow
- RS Materials
- Car Paints
- Creating and using Noise and Maxon Noise Maps
- Using Texture Maps
- Roughness Maps
- Bump Maps
- Bump Blender Nodes
- Curvature Nodes
- Ramps
- RS Color layers
- Color Control Nodes
- Displacement
- Cyberpunk Style Greebles
- Material Blenders
- Math Nodes
- Simple Expressions
- Saving materials
- Resources for textures and materials
We’ll learn all about uniquethat while creating over 50 materials step by step!
-This course aims to get you comfortable with the Redshift Shader graph and have a concrete understanding of what nodes to use and how to apply them to create amazing-looking materials.
-This is for people who want to demystify both the Shader Graph and the whole process of making materials inside of Redshift.
-I will be using C4D but the information is not limited to Cinema 4D, it applies to all 3D software that Redshift supports: 3ds Max, Maya, etc. GPU rendering, like Redshift, is an incredible tool for independent users and teams. Many of these workflow tips and methods will work for other renderers, but there must be some interpolation to follow along.
I’m excited to break down how to make some excellent Metal Materials!!
there is no subtitles actually in the archive
fixed, thanks