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Character Texturing for Games in Substance [CGMA, Jared Chavez – 2023, Group-Buy]

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Release date:2023

Duration:09 h 37 m

Author:Jared Chavez

Skill level:Beginner

Language:English

Exercise files:Yes

A 6-Week Course on Using Substance Painter to Create Complex Materials for AAA Game Characters

This course will teach you how to create believable and realistic characters in Substance Painter. Throughout the program, we will explore the process of building complex materials from scratch, texturing characters, and focusing on primary, secondary, and tertiary details. You will learn how to paint realistic skin and create the necessary maps to enhance shader development in Marmoset Toolbag. We’ll also cover best practices for technical aspects of texture creation for games, including UV map creation and baking high-poly sculpts onto low-poly models.

By the end of this course, students will have completed multiple texturing projects, progressing to the final stages of look development and presentation. The goal is to equip students with the techniques and fundamentals needed to texture AAA game characters effectively.

What You’ll Learn​

Week 1: Intro to Painter

  • Instructor introduction
  • Overview of Substance Painter
  • Creating a scene
  • Using layers and masks
  • Understanding PBR materials
  • Creating your first materials

Week 2: Material Definition and Texturing

  • Defining materials
  • The importance of reference
  • Creating a color block and defining your materials
  • Color and roughness breakup
  • Adding tertiary details

Week 3: UVs, Baking, Exporting, and Shaders

  • UV mapping a head
  • Preparing the model for baking
  • Baking textures in Painter
  • Exporting textures
  • Setting up shaders in Marmoset

Week 4: Texturing Skin in Painter

  • Approaches to texturing skin
  • Skin texturing demonstration

Week 5: Skin Utility Maps

  • Creating roughness maps
  • Creating thickness maps
  • Creating cavity maps
  • Creating detail weight maps
  • Face paint and makeup techniques

Week 6: Skin Shader Setup and Presentation

  • Setting up the skin shader
  • Lighting your work
  • Creating final renders
You can find more details by following this link.
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