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Character Modeling in Blender with Ryan Kittleson

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Release date:2013, August 28

Duration:03 h 41 m

Author:Ryan Kittleson

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn to model a professional character design with topology that deforms properly when it is animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material.

Topics include:
Creating a mesh object
Mirroring a model
Extruding and cutting polygons
Using multiresolution sculpting to sculpt the body and head
Drawing new topology
Connecting different body parts
Retopologizing the model
Sculpting anatomical details
Making clothing
Brushing with texture maps

Watch online or Download for Free

0. Introduction
135362_00_01_WL30_Welcome
135362_00_02_3D15_exercise
135362_00_03_3D15_challenge
135362_00_04_3D15_tablet

1. Setting Up Blender for Character Modeling
135362_01_01_3D15_download
135362_01_02_3D15_preferences
135362_01_03_3D15_navigation
135362_01_04_3D15_imageplanes

2. Modeling Characters with Polygons
135362_02_01_3D15_startmesh
135362_02_02_3D15_mirror
135362_02_03_3D15_extrude
135362_02_04_3D15_cutting

3. Multiresolution Sculpting
135362_03_01_3D15_multires
135362_03_02_3D15_sculptmode
135362_03_03_3D15_grab
135362_03_04_3D15_sculptbody
135362_03_05_3D15_masking
135362_03_06_3D15_headsculpt
135362_03_07_3D15_hideparts
135362_03_08_3D15_splitting
135362_03_09_3D15_troubleshoot

4. Dyntopo Sculpting
135362_04_01_3D15_dyntopo
135362_04_02_3D151_addingdetail
135362_04_03_3D15_removedetail
135362_04_04_3D15_challenge
135362_04_05_3D15_hsolution

5. Retopologizing a Sculpt for Animation
135362_05_01_3D15_retopology
135362_05_02_3D15_setup
135362_05_03_3D15_drawlines
135362_05_04_3D15_snapping
135362_05_05_3D15_continuetopo
135362_05_06_3D15_resetshrink
135362_05_07_3D15_building
135362_05_08_3D15_nostril
135362_05_09_3D15_connecting
135362_05_10_3D15_differing
135362_05_11_3D15_horn
135362_05_12_3D15_ear
135362_05_13_3D15_buildrest
135362_05_14_3D15_challenge
135362_05_15_3D15_solution

6. Additional Organic Modeling
135362_06_01_3D15_holdingedges
135362_06_02_3D15_subdivide
135362_06_03_MM30_cavities
135362_06_04_3D15_normals
135362_06_05_3D15_mirror
135362_06_06_3D15_makehair
135362_06_07_3D15_sculpthair
135362_06_08_3D15_hand
135362_06_09_3D15_jacket
135362_06_10_3D15_lapel
135362_06_11_3D151_clothing
135362_06_12_3D15_sculptcloth
135362_06_13_3D15_challenge
135362_06_14_3D15_solution

7. Modeling Additional Objects
135362_07_01_3D15_startboot
135362_07_02_3D15_finishboot
135362_07_03_3D151_belt
135362_07_04_3D15_beltbuckle
135362_07_05_3D15_beltloops
135362_07_06_3D15_eye
135362_07_07_3D15_teeth
135362_07_08_3D151_innermouth
135362_07_09_3D15_challenge
135362_07_10_3D151_solution
135362_07_11_3D15_symmetry

8. Sculpting Fine Details
135362_08_01_3D15_details
135362_08_02_3D15_brushimage
135362_08_03_3D15_stencil

9. Conclusion
135362_09_01_3D15_conclusion


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1 Comments

  1. This is actually a really decent tutorial no matter what version of blender you’re using. It’s using an older one but the information is still good. The only thing is since the example files are missing, you’ll have to take a screenshot of the image when he has it on screen and go by that.

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