Character Modeling in Blender with Ryan Kittleson
Release date:2013, August 28
Duration:03 h 41 m
Author:Ryan Kittleson
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn to model a professional character design with topology that deforms properly when it is animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material.
Topics include:
Creating a mesh object
Mirroring a model
Extruding and cutting polygons
Using multiresolution sculpting to sculpt the body and head
Drawing new topology
Connecting different body parts
Retopologizing the model
Sculpting anatomical details
Making clothing
Brushing with texture maps
This is actually a really decent tutorial no matter what version of blender you’re using. It’s using an older one but the information is still good. The only thing is since the example files are missing, you’ll have to take a screenshot of the image when he has it on screen and go by that.