Skills You’ll Learn Have you ever daydreamed about the daily life of imaginary friends? How about wanting to put those imaginations together into something, such as an…
Category: Tutorials
Description In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will…
About This Class In this series, I will talk about my creative workflow, the decisions I make, and the reasoning behind those decisions. Keep in mind that…
The full process from mocking up the interior in Modo, and taking it to a finish in Photoshop. My longest most comprehensive tutorial yet! If you’re interested…
What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware…
What you’ll learn Create games using Unreal Engine and Blueprint Create logics using Blueprints Start on Indie Game Development Learn Events, Function and Blueprint Communication Requirements Microsoft…
What you’ll learn Create a casual game from scratch to completion for mobile with free online leaderboard Create gameplay logics optimized for mobile platform Generate rogue-like game…
Course Curriculum Links StartLink to join the Discord Group “Precia Class” StartLink to Schedule for the Class with Precia Session 01 – LineArt Makeover for Tricia and…
What you’ll learn Instance objects using Blender 3.3 Geometry Nodes Create, edit, and randomize custom attributes Interpret values using the Map Range node Rearrange nodes into organized…
About This Class This is the perfect place to learn character rigging in Blender. Learn Rigging Terms and Tools Learn the Basics of Weight Painting Create a…
About This Class In this course, I’ll walk you through the simple and beginner friendly process of creating a cute Mushroom Terrarium in Blender. We’ll be going…
DESCRIPTION A key to being a successful concept artist is the ability to express a believable and unique design clearly. Explore the various ways you can think…